duolon's Forum Posts

  • Yes, why not.

    Order system + woocommerce backend

    Job listing + php backend

    Directory + QR scan with wordpress directory system

    Pro and con compare to native or code base app:

    Pros

    • Fast prototype and build time
    • animation and layout did a great job

    Cons

    • Slow with large data
    • Huge APK file
    • less support of native function

    Hope there is a auto scroll container plugin or component in the future.

    This is the hardest part when creating business app.

  • Problem solved by josek. Thank you everyone.

  • Hi, I am looking for solution to use a barcode scanner while exporting using XDK.

    Please let me know or PM me if you are able to do so. Thank you.

  • I am having the same problem.

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  • I am team up with taistelusopuli to participate the Kongregate game Jam 1

    This is the game we create within 1 week.

    Description:

    Great attractor is a action space shooting game. You need to attract firepower from enemies to keep your mothership safe. Play up to 4 mission and enjoy.

    Kongregate link:

    http://www.kongregate.com/games/duolon/great-attractor

    Please comment and give your rating, thanks.

    Dont forget to leave a message if you find out any problems or bug.

    Screenshot

    Gameplay Video

    Subscribe to Construct videos now
  • Hi, I am looking for Audio creator/designer to join Kongregate Game Jam.

    PM me if you are interested. Thanks.

    http://www.kongregate.com/forums/1-kong ... ics/623011

  • Hi , I am just trying Your game , and it looks very very good , it's so enjoyable !

    //After ~1 minute more

    This game is really amazing !

    I like how the weapon works , the effects and also it's so cool controls !

    Thank you~ Weapon type with passive skill will make your game feel different.

  • I do not know if this is the mechanic of this kind of game, but if you start a free fall, just dodging the enemies and do not killing them, they start to chase and acumulate on screen and that make the game so hard.

    maybe, if you gain some distance, the enemies rest behind and dont chase the player. do not need to be all the kind of enemies or put different distances for each kind of enemy to stop chase the player.

    also, you could put some bonus for finishing the level less than an predicted time or/and without killing any enemy.

    Thanks nemezes, the current range for Line of sight should be around 500 -1000, I will try to reduce it base on each monster.

    I am still thinking how to implementing a good clear bonus, It is in my TDL.

    As for non kill bonus, it quite impossible.

    Thanks for feedback~

  • Version Update 0.0.5

    • 2 Stages added
    • Drone system
    • Passive skill
    • Weapon balance update
    • Bug fixed
    • etc

    Your feedback is highly appreciated.

    Link: https://www.scirra.com/arcade/action-ga ... nfall-4576

  • Hi, I would like to create an enemy like chain chomp in Mario World.

    Anyone know how to do that?

    I can create the head and chain part with pin (rope), but I got no idea to pin the last part on certain object/sprite.

    Thanks.

  • WONDERFUL weapon effects.

    Think I' ll take inspiration from the first Gif.

    Thanks!

    Oh, it's very nice and addictive

    Thanks, pal.

  • Demo is currently released on Scirra Arcade

    https://www.scirra.com/arcade/action-ga ... nfall-4576

    Game Instructions

    Keyboard:

    ASD - Character moving

    K/Space/ mouse click - Action/Shoot/Jump

    Gamepad:

    Left Axis - Moving

    Button A - Action / Shoot / Jump

    Left / Right Trigger - Moving/Swapping (Menu)

    Your comment and feedback is highly appreciated in order to improve the game. Thanks.

  • Hi, this is the game I am currently working on.

    There is no game title yet.

    Genre: Shooting - platformer - RPG!?

    Player need to breakthrough dungeon and make it to the bottom.

    Graphic: 16bit pixel [tileset by td2tl]

    demo gameplay video:

    Screenshot:

    -----------------------------------

    4 types of upgradable weapon:

    Machine Gun

    Average damage with average shooting speed

    Trick Shot

    low shooting speed with bounce bullet

    Laser

    Highest damage, slowest speed (shoot through obstacle)

    Laser2

    The fastest shooting speed but lowest damage.

    -------------------------------------------

    5 Stages

    Stage 1: Cave

    Stage 2: Garden

    Stage3: City of death

    Stage 4: Underwater

    Stage 5: Volcano

    --------------------------------------

    To Do list:

    • Character reDesign
    • Player skill/weapon skill
    • Sound effect & Background music
    • Stage 4 and 5 Design
    • HUD
    • 2 player?!

    Please give your suggestion and feedback. Thank you.

    PS: Sorry for my English. It is not my main language, so it will be weird or grammatical error in the post.

    PS2: you could try my previous game "Breakfall" at Scirra Arcade or playstore

    https://play.google.com/store/apps/details?id=com.gocloud.breakfallfree

    https://www.scirra.com/arcade/action-games/breakfall-3682

  • Hi, bro. Is it hard to change the graphic/asset for the level selection? Thanks.

  • The graphics and the music are really awesome! The game is easy to learn and hard to master which I liked very much.

    I needed some time to realize that I had not to hit the big monster but the little guy on its neck. Maybe this opponent should do something on the start of the scenario to draw the players attention to him.

    Looks like a promising project! Keep it up.

    Forget about this problem, thanks for feedback.