dudaxan's Forum Posts

  • 14 posts
  • Hello. After thinking for a while, I've decided to release my full game on itch.io for free. It's a HTML5 top-down puzzle game with really cute graphics developed with Construct2. I hope you enjoy it and let me know if you have any comment.

    https://dudaxan.itch.io/elisa-full-game

    Images:

  • I'm also interested on this subject... Please, let me know if you figure it out!

  • Hello! I've released a demo version of my game Elisa on GamerTrials. Please check it out if you have some time.

    https://www.gamertrials.com/17591/hub

    If you need more information about the game, you can check it here:

    https://www.scirra.com/forum/elisa-steam-greenlight_t192092

    Thank you!

  • Ashley Thanks!! That's all I needed to know! You can close this thread if you want!

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  • Hello! I'm planning on publishing my game with NWjs, but I couldn't find the NWjs license anywhere. Do I need to add attribution to the NWjs? Can I use it for commercial purposes? Am I allowed to change the NWjs using resource hacker or something like that? Btw, I have a Construct 2 License.

    Thanks.

  • Hey! Could you explain a little better what exactly the inventory is supposed to look like? I've never played fallout or dayZ.

  • Hey! AirConsole games must be released as online games, right? That's the problem for me, since I'm planning on releasing it to Steam as an executable file.

  • Ah, I tried posting it, but I couldn't... My these two posts got me enough rep to post links.

    Anyway, thank you very much for your vote and for sharing the links! I really appreciate that!

  • Sorry for posting one more time, but I have an update.

    UPDATE: I've made a demo-version available on itch.io. Since I can't post links here, you can search it in there if you'd like to check on the game!

    Thanks!

  • Hello! I've finished my first game using Construct 2 and published it to Greenlight.

    Since the forum is blocking me from posting URLs, I'll just post a couple images. You can find it on Greenlight website if you'd like ("Elisa").

    It's really nice being able to work with Construct 2, since it makes the whole process a lot easier

    Let me know if you have any questions!

  • Hello!

    I've setup a positioned audio project, but I found out that the volume is really low, even though I'm standing right on top of the emitting object. What could that be? (My listener is properly set)

    Thank you!

  • Hello!

    I've been planning to launch a game to the Windows Store, but I'm not sure about some settings for that. I hope you guys can help me

    1 - Do I need to have some kind of setup to add trial support? I see the trials conditions, but I don't know if they are for the test mode only.

    2 - Where do my game get saved once I use the Save Game action?

    3 - How can I create local files to save some settings?

    4 - What are these conditions/actions used for? "Has product", "Purchase app", "On successful purchase"?

    5 - Do I need to support touch-input in order to export to Windows Store? Using a mouse/keyboard is kind of essential on my game.

    Thank you very much!

  • I'm using a Canvas to draw the background... The collisions are working fast enough.. I can keep 60 fps for most of the time.

    Saving the info into a file sounds like a great idea... I'm gonna try it!

    The only solution I had found so far was to reduce the resolution of the screen... I was able to get it to work with a 2300x1500 layout.

    Thank you!

  • Hello! I'm trying to develop a game in which I need to create a destructible terrain... I started using an array (3500x2500) as a way to control each and every single pixel at the screen to check if the terrain was or wasn't available for collision. While previewing it on my browser (Waterfox), everything was working fine. My problem is that after exporting to NWJS, the game closes everytime I try to load the layout. After running a few tests, I found out that it is crashing when trying to resize the array. I'm not sure why it is happening...

    Do you have any other idea on how can I store 3500x2500 values, without crashing the NWJS?

    Thank you so much!

  • 14 posts