Duck1986's Forum Posts

  • 3 posts
  • Agent on a Rope is now live on the Amazon store! Only playable on Amazon devices though, as I'm currently a free user, so it's the web app.

    Surprisingly quick review process, actually!

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  • In the same boat. Just polishing the game and will probably upload tonight or tomorrow... Have a feeling it won't be approved by the first though!

  • Hi all,

    I've recently started "tinkering" again with game development, after using the then much-loved RPG maker back in my teens. Programmes like Construct 2 are perfect for me, as I don't really have the time nor the patience to get to grips with complicated code.

    I downloaded Gamesalad a couple of weeks ago and so got to grips with the general way that works, and my eventual aim is to create something for android. I'm simply struggling with the price of a Gamesalad license though which I'd need to even start properly working on an android game, especially with it being an annual subscription. Also the fact that I'm working on Windows means that I cant create an IOS game, even though this non-monetized capability is available without a licensed version. Therefore I'm finding Gamesalad a bit redundant at present!

    So, after reading various articles, downloading Unity and then promptly shutting that one down before my head exploded, I came across Construct 2. I spent last night playing around with it, and found it's interface fantastic for my own style and it straightforward enough to get to grips with - I was also heartily impressed with the amount of templates bundled with it, and the amount of tutorials available. Big thumbs up guys! The license cost also seems very reasonable!

    So, after that possibly unnecessary explanation of how I got here, I have a couple of questions before I commit to fully learning this programme:

    * I understand that publishing to Android requires going through third-parties, and a few reviews I've seen suggest that this is not always the smoothest process. Is publishing to Android generally okay? Do these third-parties charge for their services? Is there anything I'd need to bear in mind?

    * I presume that like Gamesalad, working on Windows means I can't publish to the Apple Store?

    * In my very, very long-term idea (and I'm under no illusions that this is get-rich-quick), I'd like to atleast add adverts to my game on Android, and possibly in-game purchases. Is this easy to implement, especially with the need to go through third-parties?

    Thanks for reading - I know the answers are probably already out there, but I'm finding quite conflicting or dated answers, so thought I'd ask for the current "state of play"

    I do hope that Construct 2 might be where I stay, as so far it seems great!

  • 3 posts