DtrQ's Forum Posts

  • Gamepad support (every serious gamedev app should support gamepads )

    Better picking instances

    Import\export stuff for team working

    And it would be nice to have 'On create' event here

  • Um, there is 'colour' button in "edit comment" window

  • -Better tiling. Creating level 8000x6000 with a lot of various densely tiled decorative sprites is very tediously. It would be nice to be here tile editor like in GameMaker or RPG Maker

    -Export/import objects, sheets and layouts. Should be very usefull.

    -Unicode support.

    -Gamepads support (if it will not be released in 1.0)

    -Animation preview

    -Better 'save/load to disk' function, which will support all "third-party" plugins

    Hope it's clear to understand my sentences and my english

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  • As I know, CustomMovement has no autostoping on collision, use "On collision with...[your solid object or family]" - "Bounce"

  • Sometimes I have same problem with frame skiping on attack animation too, but it happens on rare occasions.

    About stucking animation - try use "animation finished" or "animation is [NOT] playing" events to reset to default animation.

  • Maybe just add frames support for TiledBackground Oject? It will allow to load whole tile sheets in one TiledBackground object and simple change frames in editor to use different tiles.

    (P.S. Excuse me for my english)

  • I know two ways: attach invisible sprite with weapon swinging shape collision or use invisible bullet with short range and high speed