dsw215's Forum Posts

  • 3 posts
  • Are there any libraries/existing support that allows for in-game use of a device's keyboard , for say, a text-based game or something similar?

    Thanks!

  • Well, unzipped , the file was around the 22MB mark, we've been testing it on the iphone5/5c . An earlier build (which was under 5MB) works just fine.

    The only other 'memory-eater' in our game is our high-score board, which uses local storage.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I'm working with the OP on the game. I took a screenshot of some of the warnings that we receive while trying to unzip and here are the ones that we encounter (not too sure if it make diagnosing the issue any easier):

    Not implemented canvas addEventListener:

    webglocontextrestored

    Not implemented canvas addEventListener:

    webglcontextlost

    Not found getElementByld: c2canvasdiv

    The game doesn't even make it to the loading screen. We did insert a custom load screen logo (but I don't think that is our issue....)

    I believe our file is something close to 20MB

  • 3 posts