Problem Description
I have a sprite that spawns other objects when it hits a trigger (in this case collision with another sprite). The objects that are spawned from this event are set to fly off in different directions (bullet behavior).
Starting the layout fresh gives the correct behavior.
Just before the spawn trigger I have another trigger that saves the game. Loading from save will now make all the objects spawn, but now they all fly off in the same direction (all on top of each other).
Attach a Capx
http://s000.tinyupload.com/index.php?file_id=74115206719692117210
Description of Capx
Checks for collisions between two sprites (a circle and a spawn trigger). As the circle hits the trigger, additional objects are spawned.
A second event checks for collisions between the circle and a save-trigger (hitting the trigger will save to the mysave slot).
Pressing L loads from save
Pressing R reloads the layout.
Steps to Reproduce Bug
- Run layout, let the yellow ball fall down and off screen.
- Press L to load from save game.
Observed Result
On the first run the yellow ball spawns 8 squares that all fly off in different directions. Loading from save and seeing the event again the yellow circle now spawn 8 objects that all go in the same direction
Expected Result
The yellow ball should spawn 8 objects with different trajectories, regardless of if I run the layout fresh or if I load from a save game slot.
Affected Browsers
- Chrome: YES
- FireFox: YES
- NJ.js: YES
Operating System and Service Pack
Windows 8.1 pro with all latest updates.
Construct 2 Version ID
v216 64bit