Dronoti's Forum Posts

  • 11 posts
  • Hello!

    Job Offers: make the cordova-plugin-gameanalytics (https://github.com/GameAnalytics/GA-SDK-CORDOVA) compatible with the Cocoon.io (IOS platform)

    Now an error appears during compilation: "/workspace/platforms/ios/Turn/Plugins/cordova-plugin-gameanalytics/GameAnalyticsCordova.m" already exists!

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  • > It turns out the GA C2 plugin does work with Cocoon after all!!! While I was testing they were having technical difficulties with data processing or something (they put an announcement up), so there are longer than usual delays of several hours for stats to be shown in the 'live feed'. But when I got up this morning I can see all the stats from my tests yesterday.

    >

    > So happily I can confirm that GA C2 plugin works with Cocoon :

    >

    Hey Artpunk what plugin did you use in Cocoon when compiling? I can't install the "cordova-plugin-gameanalytics" plugin. Cocoon throws an error saying “Uh oh!

    “....cordova-plugin-gameanalytics/GameAnalyticsCordova.m” already exists!” when I add it.

    And the same problem for me! Has anyone found a solution?

  • How to add an external plugin Cordova? I want to convert video ads plugin and add it to the Construct 3, but I do not know how to add a plugin Cordova when compiling the game.

    Previously, I used a Cocoon.io and added plugins to their site.

    If the Construct 3 does not support third-party plugins, can I then add this plugin in Android Studio and Xcode?

  • I've converted the Unity Ads plugin into the Construct 3, but how do I add an external Cordova plugin?

    Previously, I used a Cocoon.io and added custom plugins on this site.

    If the Construct 3 does not support third-party plugins, can I then add this plugin in Xcode?

  • ThePakernator cool game! I loved it!

    Good performance, how did you export the game? Standard exporter of the Construct 3?

  • jflowbomb99 how did you export using Ejecta? Could you give a link to the tutorial?

  • You can't manually clear image memory. C2 uses only what it needs for specific layout. When new layout is loaded then all not needed objects are released from the memory and new objects for next layouts are loaded.

    Image memory in the debugger will only show if you use WebGL

    Thanks for the info! Very helpful!

    i don't think the lack of memory the source of your issue, all recent phones have 2GB of RAM, which is used as graphic memory too.

    What do you use to export your game? cocoonjs, intelXDK...? can you export a capx (i'll understand if you don't want to)?

    I also thought that the problem is not in this, but I checked everything several times. I do not know then what could be the problem.

    This is what happens:

    It should be like this:

    I use TiledBackground

    I exported through the cocoonjs canvas+

    Unfortunately I can not give capx

  • Can the project with the value of the memory use 54.9 mb crash because of lack of image memory?

    The fact is that even in the top smartphones running Android, after 14 levels of a black screen appears, and in this crash. Regardless of whether I start with the first level, or from the 15th story of the same.

    It is strange that in the debugger image memory - unavailable

    I checked all the errors in the code should not be.

    How to clear the image memory?

  • Hello!

    I need to add padding on top of that my game was in the center. Canvas + does not support letterbox scale.

    What do I need to add code to appear on top of padding?

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  • Dronoti

    As far as I remember Canvas+ does not support Letterbox scale

    Thanks! I was hoping that somebody has a solution to this problem.

  • I'm sorry, but I can not solve my problem. I want my game to be displayed in the center and on the sides were black stripes. How to do it? If earlier it was mentioned, please specify where.

    Project Settings:

    FullScreen: Letterbox scale

    FullScreen Quality: High Quality

    Use high dpi: Yes

    Orientation: Landscape

    Enable Web GL: ON

    Sampling: Linear

    Export with Cordova option

    Delete Config.xml file

    Copy everything to zip

    Upload to Cocoon.io

    Using canvas+

    Using plugins: whitelist and canvasplus.android

    Android

  • 11 posts