DrMacintosh's Forum Posts

  • 3 posts
  • Ok, so that idea worked however since the submarine in my game has pitch control as well as up/down and forward/reverse, the pinned element just follows the changing orientation of the submarine.

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  • Many ways to do it but the easiest might be pin behaviour, apply pin behaviour to the objects, pin them to the submarine in their starting positions and they will move with it.

    I'll give it a try! I was looking around earlier for behaviors that might work and the Pin behavior was one of those that caught my eye! Thanks!

  • Hello! I'm currently building out a game for a class of mine and have run into a bit of a snag.

    I need to be able to get a few elements that will eventually be used as UI elements to stay in fixed positions as the Viewport is set to "scroll to" the submarine in the photo below

    imgur.com/gallery/Cwno3E9

    I need these elements to be in fixed positions and move relative to the position of the sub as it moves through the layout such that when the player moves the elements in question will move with the player.

    Thanks!

  • 3 posts