DripFedFred's Forum Posts

  • 8 posts
  • haha wow, ok that's 3 forum questions and 3 ridiculously embarrassing answers!

    I need to start paying more attention before running to the forum :p

    Thank you very much!

    DripFedFred

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  • Had to split the link into two lines as it kept shortening it because my reputation is too long >.< sorry about that.

  • Hi, sure I made a quick example capx

    dropbox.com/s

    e4k5okfzjj3gt6b/3darrayexample.capx?dl=0

    (0,0) works fine but as soon as I move to (1,0) or (0,1) the text entity just displays "0" regardless of what the value should be.

    Thanks,

    DripFedFred

  • Hi All,

    I have setup a 3D array where the X dimension value defines the monster being killed and the Y dimension determines the quantity currently killed.

    The quantity killed is held in a global variable.

    I am trying to display the value of the array in my text box by using the following event:

    Function - On "KillReport" - KillTextBox - Set text to KillMessages.At(0, GlobalVariable)

    This always prints 0, regardless of what the value should state. I was wondering if I was doing something obviously wrong that anyone could correct me on.

    Thanks,

    DripFedFred

  • Oh wow, ye that makes so much more sense. I think my naming conventions confused me. Well, I'm glad I posted this in the noob section at least :p

    Thanks very much

  • Hi All,

    I am having a very strange problem and I imagine I have just done something stupid, but it's got me scratching my head.

    I have a small platformer I'm working on to learn the program and currently I have a function that allows me to reduce my health on certain conditions. The strange part is when I try to create new functions now (a few days after creating my first function) the object just isn't there. When I double click to add an object there is just no option to add a function and it won't let me clone my existing function either.

    Anyone have any ideas why this might be happening and how I can resolve it?

    Thanks,

    DripFedFred

  • That did the trick!

    New to this community, anyway I can 'upvote' you for a quick and correct response? :p

    Many Thanks!

    Fred

  • Hi All,

    I'm new to using Construct 2 and am half following the platformer tutorial, I'm at a bit of a loss as to how to correctly get a rolling animation to play properly.

    I have keys setup so that if I press right my walking animation runs, if I press left my walking backwards animation plays and when I press down I duck.

    This is all fine, for rolling I have tried the following:

    Conditions

    Keyboard - Right arrow is down

    Keyboard - Down arrow is down

    Event

    Player set animation to 'Rolling'

    It switches to the rolling animation but sticks on the first frame and never actually plays the animation. I imagine I'm just being dense but this is the first issue I haven't found a quick answer to with a Google search so thought I'd try the forums.

    Cheers,

    DripFedFred

  • 8 posts