DrGreenThumbCAN's Forum Posts

  • BACLog I'd also enjoy seeing the further progress

    your work is great

  • Beaverlicious

    awesome sorry took so long to reply

    if replying please but in front of user's name that way get notification.

    hope to see updates

  • Ah , that old game I played when I was 5 , I remember now!

    Ah , man , nostalgia !

    ya I have fond memories of this game

    not sure about game mechanics though

    would need a grid and have pieces the length of 2 grid blocks

    but not sure how to really implement it

  • Whiteclaws

    google is great

    klotski

    it's like the traffic jam table top board game where only can move blocks certain way but need to get your car to exit the board

    <img src="http://images.productwiki.com/upload/images/rush_hour_traffic_jam_game-400-400.jpg" border="0">

  • ahmetyet

    can you upload a .capx so can see which issue it could be? or screenshot even

    **are you only having 4 scenes or could possibly have more?

    *****working on a .capx of what I think you mean update your post if possible please

    ahmetyet use DrGreenThumbCAN when/if post so I'll be alerted please

    Did what I thought you meant since couldn't get any more guidance

    click .capx above

    hope what you were looking for

    <img src="http://blues-brothers.biz/img.php/2013/06/1c0493_backbtn.png" border="0">

  • I guess you can do that

    seems a lot of work I really don't know if the memory difference would be worth chopping in 2 16x16 rather than 1 16x32

    I have no idea if that is correct or not so don't take my word on it

    Sadly, I haven't designed enough or created enough to test this

    ********NOTE*******

    This is for sprites only, tiled backgrounds DO NEED STRICT power of two. so Zantium your backgrounds if using tiled backgroundplugin it would have to be power of two

  • Zantium I think it stores it as a 32x32 square if was 16x32 but can design it as 16x32.

    I read that elsewhere here in the forums it isn't my own idea

    forum post

    that's from Ashley

    Power of 2 sizes can almost be forgotten... they are only relevant with tiled images (so not Sprite images), and in the near future mobile devices will also support non-power-of-two textures, meaning power-of-two is finally irrelevant and makes no difference at all.

    In the mean time, there's not really any performance difference, it just affects whether tiled images can tile with best quality, which currently can only be done with power-of-two images.

  • ...

    power of two image sizes : 2x2 (not really a size for a "picture"), 4x4, 8x8, 16x16, 32x32, 64x64, 128x128, 256x256, 512x512, 1024x1024, 2048x2048....

    also combos of those so 16x32, 128x64, etc.

  • Hello,

    I have been doing the Beginners to construct2 tutorial.

    https://www.scirra.com/tutorials/37/beginners-guide-to-construct-2/page-7

    on page 7 We have added an event to create monsters every 3 secs :

    Condition: System -> Every X seconds -> 3

    Action: System -> Create object -> Monster, layer 1, 1400 (for X), random(1024) (for Y)

    I want to stop creating the monsters after the player is destroyed.

    So how do I stop the above event ?

    ysrikanth2011

    Condition: System -> Every X seconds -> 3

    add 2nd condition here (in same condition block) where player.count > 0 - will only run when both conditions true

    Action: System -> Create object -> Monster, layer 1, 1400 (for X), random(1024) (for Y)

  • <img src="https://dl.dropboxusercontent.com/u/86190469/bvr0.png" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/86190469/bvr1.png" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/86190469/bvr2.png" border="0" />

    Beaverlicious

    I enjoyed the beavers

    would like to have dif teeth, eyes, face and body shapes.

    the clothe and hairstyles are good

  • Sulli

    First one I've seen that's that big just long and thick

    just a beast slug lol

    mineet

    thanks for compliment just using my HTC's camera

    sorry that my pic hijacked thread

    thanks again Kiira for the music and all your other offerings on your site Kiira.Weebly.com.

  • ... mediafire.com ...

    Kiira

    I don't like your negativity<img src="smileys/smiley17.gif" border="0" align="middle" /> that was awesome, imo!

    almost stepped on this thing today but I think it'd be a great enemy in a game or creature to interact with

    <img src="https://dl.dropboxusercontent.com/u/86190469/IMAG0554.jpg" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/86190469/IMAG0556.jpg" border="0" />

  • Kiira

    no worries

    I'm busy also

    wish I had more time to work in C2

    think I need an inspiration Eureka moment

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  • delgado

    enjoyed the opening sequence and music is great

    arrows on keyboard don't work for movement but the onscreen arrows do so if that your intent it works :)

    like the fx like ZZZ and the picking up

    hope it continues

  • DrGreenThumbCAN, Alright, I'm sorry it took me so long to reply. :) I've been working a lot lately. Not much free time on my hands, but I'll make that song for you today.

    Kiira

    no problem I know how it goes with work been doing extra hrs myself

    Whenever it is finished is just the right time no rush

    thanks again