I must have missed the updates to this thread. But yeah, things could have gone smoother. I myself spent half the time fighting the music recording software rather than actually writing and recording music, but I think it worked well enough. I only got the music software (Presonus Studio One 2 Pro) a couple weeks before the comp, so I was still learning it. And then, of course, I found more things I needed to learn or solve when I started recording as well.
It is unfortunate that we ran into problems along that way that slowed us down. I would have liked to see what we could do without "wasting" time, but it turned out alright.
I was wary of SVN before we started. It just seemed so risky. I don't like the fact that work can be lost. I would rather everybody had worked on a separate file or something so at least we could keep our progress, but I don't know how that would have worked.
With a large team, it is a bit tricky to get everybody to agree on something, especially when we must do our brainstorming at the last minute. There were times like I felt we weren't all on the same page or aware of what someone else was wanting. I never did figure out what happened to the other music guy. Of course, I was going to do everything we needed anyway. I think the music I did turned out fine, though I would have like to spend more time working on making the music better than troubleshooting sound issues.
I think the end result turned out fine. It would have been better had we just kept it simple. I was assuming we would just make a hard-to-find exit with time running out for the torch. Then, there was talk of ghosts and all this other stuff, which is fine. I just think we didn't really have time to flesh it all out.
Overall, I had fun, and I'm glad that people like the game even with a few bugs here and there.