Drenrin's Forum Posts

  • 3 posts
  • It worked. Had to do it without the "on overlap" condition though. I'm gonna have to experiment with this to see if there's a more efficient way to do it. It'd be nice if this were a behavior, or if you could event your own behaviors. Regardless, thank you!

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  • Hello! I'm new here. I've spent many years making RPGs using Enterbrains RPGM series. Through that I started writing music and working on small scale sprite work. Some one introduced me to Construct 2 after I told them RPGM just wasn't working for me anymore. I have to say, after only a few days with this program I think I may have fallen in love. I hope to stick around and contribute to the community if I end up getting serious with construct 2.

  • Hello, just started messing around with Construct 2 a few days ago and I'm loving it so far, but I'll get with it.

    I'm having trouble with some top-down graphics. Similar to an ARPG, I want the effect of walking behind an object, where the player sprite fades behind it, while also being able to stand in front of it, where the player sprite does not. Now, I know I can emulate this by cutting said objects in half and placing them on separate layers. I'm just wondering if there is an easier way to achieve this that I missed somewhere.

    I've searched all around tutorials and the help section and I couldn't find anything, so if the answer is out there, sorry about that.<img src="smileys/smiley5.gif" border="0" align="middle" />

  • 3 posts