Dreamcader's Forum Posts

  • Ah, excellent. This was slightly different than what I meant but actually very educational. Will get back to you with more questions later.

  • And for the record I have my degree in music business. I just wonder if it works the same for video games.

    Thanks for providing the link about "Video Games and the law"! I learnt a lot from reading it but always wondered about the following and since you also have a degree in music business, maybe you have the answer, so here goes:

    When a game is made backwards compatible or re-released (e.g Xbox 360 games on Xbox One) for a new console, do the game producers have to pay the licence fees for music and perhaps guest character tie-ins again, or is it already covered the first time around when it was first released? I imagine there might be a clause in the contract that states, if the game were to be re-released, these will be the terms in place. Is it covered the first time around or will they have to be renegotiated?

    I am trying to figure out if making a game backwards compatible is an extra financial cost or just pure benefits for the producer. Why does it take longer for some games to be made available as backwards compatible? Is it cause of licences? It's sad to see games like OutRun (Ferrari) and Mickey Mouse: Castle of Illusion disappearing due to expiring licencing issues.

  • Also, you can use a shortcut to show some sort of lame UI to present useful values that you want to change in realtime. Maybe the parameters of a effect. This way the artist can fine tune the parameters of the effect to achieve the desired result.

    You can set a shortcut to go to each level (LEVEL1, LEVEL2, whatever), or enabling immunity to check the behavior of the enemies without worrying of being killed, ...

    Tested again and saw the speed difference I understand the benefits now. Do you mean you can slow down the speed so that you could quicker see the opponents counter behaviour in conjunction with what you do?

    Was also cool to see the individual frame animations for both special moves. Looking forward to more.

  • What are T1, T2 and T3? Tekken 1, 2 and 3? lol

    I liked the fact that you could press right while holding down for the proper shoryuken motion.

    What does this do for your game again? Did not understand its function with debugging.

  • If I can throw my two cents in I'd say don't make a Metroidvania - I'd like to see a one on one Street Fighter 2 style game, but inside of an environment that's exploreable. Similar to Bruce Lee, for the Commodore 64 (yes, I'm old):

    How old are you? My dad has this for the Commodore 64 as well! Anyhow, I'm excited to hear the game might play similarly. I am reading the Construct 2 tutorials and manuals out of interest and learning how games are built from it.

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  • Cool topic!

    Favourite video game characters:

    Ryu Hayabusa from Ninja Gaiden

    Kyo Kusanagi from King of Fighters

  • Hi, I'm Maddy from the UK who joined the forum after reading the Construct 2 tutorial. I am a massive gamer who was amazed to learn how game construction works just by reading the guides on the site. Perhaps in a few years I will be ready to try this myself