And for the record I have my degree in music business. I just wonder if it works the same for video games.
Thanks for providing the link about "Video Games and the law"! I learnt a lot from reading it but always wondered about the following and since you also have a degree in music business, maybe you have the answer, so here goes:
When a game is made backwards compatible or re-released (e.g Xbox 360 games on Xbox One) for a new console, do the game producers have to pay the licence fees for music and perhaps guest character tie-ins again, or is it already covered the first time around when it was first released? I imagine there might be a clause in the contract that states, if the game were to be re-released, these will be the terms in place. Is it covered the first time around or will they have to be renegotiated?
I am trying to figure out if making a game backwards compatible is an extra financial cost or just pure benefits for the producer. Why does it take longer for some games to be made available as backwards compatible? Is it cause of licences? It's sad to see games like OutRun (Ferrari) and Mickey Mouse: Castle of Illusion disappearing due to expiring licencing issues.