Drca's Forum Posts

  • 7 posts
  • I've tried to modify the example chat room so when you send a message, a Text Object is made on a random position displaying the text, but I can't seem to sync the position and text content at all. What am I doing wrong?

    drive.google.com/open

  • Kyatric

    Thank you! When I call upon the TextWidth expression in a new, empty construct project, it works fine, but I can't seem to get it working in my project. Is something overriding it? What am I doing wrong?

    Here is the .capx file

    drive.google.com/open

    Thank you!

  • Depending on the font and size, you end up with some free space or sometimes a letter is cut out of the word. Is there a way to get a pixel perfect box around a Text Object that changes its content?

    Thank you!

  • I am having a similar issue now. TextWidth returns 0 and I would like to resize the Box containing the text so that it fits the given text perfect.

    I tried the len(TextTest.Text) *12 method but I always have spare space or it cuts the word in some cases.

    Here is my .capx file.

    drive.google.com/open

    Any suggestions Ashley ?

    Thank you!

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  • I read the manual and looked at a few tutorials but can't seem to get it working.

    Another question is, is the login necessary for multiplayer?

    I hope the link works this time.

    drive.google.com/open

  • Kyatric , any proposal on how to achieve this? Thank you!

  • Dear Constructors,

    I made a simple game where you can enter one word in the TextBox and by hitting Enter/Return the word floats up and starts interacting in a "digital ether" with other ones via the physics behavior.

    I want to make it an online multiplayer where people can join via their mobile phones and in the Mobile layout enter a word that would appear on Layout1 that is viewed on a computer. I'm guessing that this should be really simple to make as the only thing that should be synced is the word typed on any phone connected to the internet to appear on Layout1.

    I've tried many things but can't seem to wrap my head around the multiplayer object. Could you guys please help me, give me a heads start or an example that would make it clear to me how to achieve this?

    Here is the link to the .capx file. It is still just a skeleton, no design done.

    drive.google.com/open

    Thank you!

  • 7 posts