Drasa's Forum Posts

  • I think you should send the .cap to Ashley, so he could reproduce the problem to fix it.

  • I guess that the path is HKEY_CURRENT_USER/Software/Construct, but the keys and values are all greek to me. I tried to remove the folder to reset the settings but it still doesn't ask when removing objects. Ashley, could you help a little?

  • Yes, that would kind of ruin the idea of event sheets. However, it could ask when cloning layout, whether the user wants to include event sheet into the cloned layout.

  • Thanks, I got it now and I love the effect. Do you think that option to override the optimisation is manual or is Construct going to do it automatically, if there's erase or mask effect on the layer?

  • I don't see this happening. Is it in the 0.85 or some older version?

  • I am trying to hunt down some random crashes. Tonight I have experienced two. The second happened when I first messed with the colour select in the event editor (see deadeye's two suggestions -thread), and after that, tried to insert the keyboard object to see if its "key"-values were expressionable too. (They were! I love you, Ashley <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" />) Construct crashed when I double-clicked the keyboard object in the objects dialog. I haven't been able to reproduce it.

    But I have this feeling that I could reproduce the first. There was two layers there, objects on both on them and I tried to remove another. Construct asked whether I was sure to remove the current selection or something like that. I answered yes, and it crashed. However, I had clicked the "don't ask me again" -checkbox. I was not able to reproduce immediately, I think that if I got that dialog appear again I could reproduce the bug. How do I do this? I couldn't find a way to show the dialogs from preferences. Do I have to do changes in Windows registry?

  • Oh, right click did the magic. But it surely doesn't look a right-clickable place <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" />. Maybe the UI for using expression should be done more intuitive?

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  • I ain't no here, I be the forums.

  • First, the small, less exciting request:

    When entering a color filter via expression rather than with the color picker, you get the RGB values all mashed together into one large number like so:

    <img src="http://xs221.xs.to/xs221/07472/filter.jpg">

    Would it be possible to split this up into three values separated by commas (i.e. 133,53,215 for R,G,B respectively)? It would make changing colors at runtime waaaayy easier to do. Also, if we could compare "Filter R," Filter G," and "Filter B" that would be useful too.

    Wait, you were able to input colour as expression :o? I didn't find any way for that and was going to suggest a way to input it as expression... So it's already there?

  • One more note: It does the rounding not only with 3d box but all values. And it does it only if the user sets the value. I rotated an object using the handle in layout editor so that its angle was a decimal number, and the numeric value in properties bar didn't get rounded.

  • Oh, I have a few questions about effects too!

    Does erase do nothing else than changes the object it's applied black? Isn't it basically the same as applying a black colour filter?

    Back then, there was discussion about "cookie cutter" effect, or something like that. Is that effect implemented? The description of "Mask" looks like it, but it just reverses the alpha channel.

    Are the "combine" effects supposed to look this messy?

    http://student.sipoonlukio.com/~kontiopyry/misc/combine_additive.png

    What do they actually do?

    Does Glow have any other usage than using it after blur?

    What kind of blends are Overlay and Screen?

  • Oh, yeah :D. I meant to answer to deadeye =D. I can reproduce the copy crash, but not deadeye's crash. Sorry.

  • Ao you mean that you could position object's X and Y by other points, like "set X position of Sprite to 320 using point (something) as 'hot spot'"?

    Indeed, that would help position obejcts, say if there were sprite "Dude" and sprite "Baseball bat", the hot spot could be in the middle so that rotations and physics would work well, but there would be a "grabbing point" in the grip, so that you could position the bat's "grip point" to the Dude's "hand point".

    I think that changing position of image points run time should be also implemented. I can think some use of it, ie. if a character is shot, there could be a bleeding wound in the right place.

  • Agreed, that would be very neat <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />.

  • Have you been able to invent an manouver that crashes it every time? I think that would help Ashley a lot. I couldn't reproduce right away. Tried to edit three sprites successicely. How do you usually do it?