First, the small, less exciting request:
When entering a color filter via expression rather than with the color picker, you get the RGB values all mashed together into one large number like so:
<img src="http://xs221.xs.to/xs221/07472/filter.jpg">
Would it be possible to split this up into three values separated by commas (i.e. 133,53,215 for R,G,B respectively)? It would make changing colors at runtime waaaayy easier to do. Also, if we could compare "Filter R," Filter G," and "Filter B" that would be useful too.
And my second, slightly more exciting idea:
I was thinking about ways to combine movements and it occurred to me that being able to activate and deactivate them would be rather useful.
Let's say you have a regular platformer. You're running around, jumping, shooting enemy soldiers, etc. Then a grenade goes off by your player:
Condition:
player overlaps explosion.
Action:
Stop movement (player.Platform)
Resume movement (player.Physics)
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Then you could ragdoll the hell out of him before returning control to normal.
So would it be possible to add the actions "Stop This Movement" and "Resume This Movement" to all the different Movement types?
And yeah, I know I keep piling on the suggestions. Sorry <img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarassed" />