draiza's Forum Posts

  • Tested with x360ce in Chrome - not working but in x360ce shows that stick works well

  • Thanks a lot! Now I have only one problem: when I move stick near to end right or end left position I get 0 variable and then I tested it awfully says that right analog X and Y positions are equal to 0.

  • The only thing different indexes changing is what angle of stick what number will give the main problem is that left-right stick movings doesn't work at all

  • Tried angle(0, 0, Gamepad.RawAxis(0, 2), Gamepad.RawAxis(0, 3)) - result is the same - Axis X doesn't work and I have only 90 and -90

  • What is raw input? I saw it but haven't understood what is it.

  • Hello! I have a problem with making an angle variable from gamepad right stick. I made my character to move on left stick with angle(0, 0, Gamepad.Axis(0, 0), Gamepad.Axis(0, 1)) and it works well but I can't make to work angle(0, 0, Gamepad.Axis(0, 2), Gamepad.Axis(0, 3)) [right stick angle] normally. The only two numbers I get is 0 or 180 and it seems like left-right moving of stick doesn't work. Gamepad isn't broken (tested in games). So I can't understand what is the problem. Help, please!

  • Hello! I am creating a player with custom movement with top down view. I have a cube wall and using push out of solid (custom movement beh.) with type nearest. I have a bug. All works fine with left and up sides but when I go to right or down side of the cube and going straight to them I move to right/up. Can I fix it?

  • Thanks a lot! It's just thing I needed!

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  • I thought about this but I must do it with every object including projectiles, enemies, walls, doors and etc. And there would be situations when you must stand on door but behind enemy.

  • Example: you are standing behind the door sprite and then going through and now standing in front of it. So your sprite was under the door and now on it.

  • Hello! I am creating top down view dungeon game like The binding of Isaac or Enter the Gungeon and wanted to ask is there any plugin or trick to compare object Z order with it's X coordinate?

  • Hello! I want to create top view roguelike game like enter the gungeon or the binding of Isaac. And I found that if I break the view (adding side view walls and that not all my character has collision to walls - only legs) I have big problems with collisions (because very hard). Are there any plugins, custom behaviors or other things that can help me?

  • Can I create snake-like object that moves and turns it's segments with the special angle that depends of head angle? I tried to do this but I only was able to create a snake that have the same segment angle with head.

  • Thanks a lot!))

  • Hello! I wanted to ask what is the best way to create segmental creature (as Urogorak from Roguelands or death worm from Terraria)?