Dragoon-A's Forum Posts

  • Hi, So we have a platformer game which have 8 different character .So when user get 10 diamonds, character 2 will be unlocked. So how we unlock character 2?

    So we had added a compare logic for each character when diamond global variable greater or equal too 10 diamonds, then only 2nd character will be clickable and so on.

    So our issue is we have added diamond in almost every stages(not spawned) when user play 1 stage repeatedly he will get all the diamond on stage 1 only. so here where the problem occurs.

    Any simple way to minimize this loop hole ??

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  • Thanks dop2000 .We are closed to crack the logic .But we are curious to know what does that sprite significance in the project because if we move the sprite from the layout , we still see the see saw working smoothly. But if it act as revolute point why doesn't it comes to the below of see saw platform?

  • Please check the c3p attached where we try to achieve the see saw something like bellow

    https://i.postimg.cc/Hsm70tjh/Honeycam-2019-09-01-22-01-20.gif

    via construct.net/en/forum/construct-3/how-do-i-8/one-see-saw-platform-150137

    My problem is the seesaw wont come to its previous position once the object passed into it.

    Please check the image below

    Please check the attached c3p

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  • Could you please help me to crack this. I tried but couldn't able to crack it.

  • Thank You very much. :)..Is this a new functionality update by construct 3? coz earlier we havent faced this issue.:)

  • Hi dop2000,Thanks for your response.Our requirement is to disable splash screen loader.

    Can you please help me on that?

  • newt

    Thank you very much .This looks really awesome. But our requirement is slightly different.Please check the attached c3p file.

    drive.google.com/file/d/1mJIF_FVIuUqm2Hf-wQz0tQzQeltnTnbv/view

    We just need to rotate the sprite as it like its a galaxy.

  • Hello Everyone,

    Our configuration is set as Startup loader as nothing. but still we are getting the default loader as soon as the app is executed for the 1st time.

    "Despite selecting Loader Style Nothing (Not recommended),still we are getting the same default loader.

    Also we disable the purpose of the icon(In project bar) to "non set" still getting default same start loader.

    Note:It happen only for the 1st time.

    Thanks,

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  • What went wrong? Tried orbit every possible way but still nowhere close to what we want to achieve :(

    Please find the below link:

    https://drive.google.com/file/d/1mJIF_FVIuUqm2Hf-wQz0tQzQeltnTnbv/view?usp=sharing

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  • WackyToaster

    Thanks for your reply. However we tried using the same orbit behaviour but its not working as expected.

    Can you please let us know any idea or any sample will be helpful.

  • Guyz, i have a ellipse and if i put rotation behavior, then it just rotates at as it should be. but how to rotate that object as like the galaxy, please refer the below image?

    3.bp.blogspot.com/-Y7czorI81zs/Uk4zc8Ov7iI/AAAAAAAACnQ/TZ66xQbaw1Y/s1600/Spiral_Galaxy_hd1080.gif

    I just want to know about the rotation rather than particles effect of the galaxy.

    Similar link in community construct.net/en/forum/construct-2/how-do-i-18/galaxy-type-rotation-107869

    Advance Thanks,

    Tagged:

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  • Hi dop2000,

    Thank You :)

  • Hi dop2000 a suggestion needed.

    We have to store multiple global variables values in local storage, to achieve that we created various LocalStorage keys and implemented exactly how you suggested. Everything works fine in debug mode but in a real device, We have to wait some while (probably 30 sec) to make the local storage to work in real-time. Eg, if I alter the player name, then restart the game immediately then the changes won't be made but if I alter the name and wait for like 30 sec then it works perfectly. How to deal with it? Please help.

  • Thanks Everyone . it was really helpful :)