Drago_18's Forum Posts

  • Thylacine I guess the issue is your android os, as minimum os requirement is 5.0 lollipop.

    app is working on my device Galaxy J7 -OS marshmallow

  • Ashley

    SOLUTION

    ---------------

    Goto Construct 3 Settings and select Preview with as "Popup Window" in under the label Preview .

    now I can use C3 without any problems .

    Cause Of Error

    ---------------------

    Preview with "Dialog" option was selected.

    To reproduce the error:

    ----------------------------------

    select "Dialog" option for preview under Construct settings.

    preview the game.

    close preview window and then close Construct.

  • Ashley every time I run C3 desktop version and keep it running for a few minutes and when I try to close the window I get the following error super irritated.

    also can't use C3 online, as every time I open the editor it keeps on showing the fkin update option. I'm tired of updating it on every visit. even if I restart the browser in a min or 2 or more than an hour then also it shows update option on all browsers. pain in the ass.

    please fix it

    Error report information
    Type: unhandled rejection
    Reason: Error: Cannot read property 'boundsKey_' of undefined @ TypeError: Cannot read property 'boundsKey_' of undefined at Bounds.get [as left] (extensions::app.window:55:40) at NWWindow.get (extensions::nw.Window:548:43)
    Stack: TypeError: Cannot read property 'boundsKey_' of undefined at Bounds.get [as left] (extensions::app.window:55:40) at NWWindow.get (extensions::nw.Window:548:43)
    Construct 3 version: r101.2
    URL: https://editor.construct.net/r101-2/
    Date: Thu May 24 2018 18:29:41 GMT+0530 (India Standard Time)
    Uptime: 5648 s
    
    Platform information
    Browser: NW.js
    Browser version: 0.30.0
    Browser engine: Chromium
    Browser architecture: 64-bit
    Context: nwjs
    Operating system: Windows
    Operating system version: 10
    Operating system architecture: 64-bit
    Device type: desktop
    Device pixel ratio: 1
    Logical CPU cores: 4
    Approx. device memory: 8 GB
    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (@004e06da11e10bb08f6632224ae48ee3d5f7b303) NWjs/0.30.0 (like Chrome/66.0.3359.117)
    C3 release: r101.2 (beta)
    Language setting: en-US
    
    WebGL information
    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
    Numeric version: 2
    Supports NPOT textures: yes
    Supports GPU profiling: no
    Vendor: Google Inc.
    Renderer: ANGLE (NVIDIA GeForce GT 1030 Direct3D11 vs_5_0 ps_5_0)
    Major performance caveat: no
    Maximum texture size: 16384
    Point size range: 1 to 1024
    Extensions: EXT_color_buffer_float, EXT_texture_filter_anisotropic, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context[/code:11gyg30m]
  • ShinyBOI go through every link of construct 2 manual(by every link I mean the manual entries on left side) and you'll get over 1000rep easily

  • please post your capx as others will be able to help you more easily

  • R0J0hound

    that example is really awesome! with more images and other shapes we can make more cool fog effects.

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  • to make the car feel heavier you can increase the car density or tires density.

    talking about tire spreading out, there's no solution to that.

  • PlayerEmers , here you go https://drive.google.com/open?id=1bEdde ... h20X516IqL

    i removed unncessary actions like stepping mode, set gravity & some other stuff which I don't remember xD.

    you don't have to set gravity for every object of the car, you set the gravity in "start of layout", and gravity is set for the whole world, so setting "car set world gravity to 15" is = to saying as "world set gravity to 15".

    also physics is not framerate independent, so just don't set it that way as it will create problem with different framerates.

  • PlayerEmers post your capx

  • PlayerEmers

    create revolute joint from tires to the car chassis and not from car to tires.

    when asked for image point for tyre type -1 as it will select the center of the tire and select car in the object option.

    so before doing this, in layout assemble the car and tires so that the joints will be placed in the position of the car and tires.

  • R0J0hound, can you help me with the message I sent you earlier?

  • R0J0hound , the example capx is not working :/

  • dop2000, thanks m8, you seem to have answer to my every questions .

    will have a deeper look at the .capx and the image. I'll get back to you if there's something else to be solved

  • Hi, how can we change the tile if it is surrounded by one or more tiles.

    ( given that grass tile has 5 images 1] grass on top,left,right. 2] grass on top, left 3] grass on top,right 4] grass on top 5] tile without grass(dirt tile). also there are other types of tiles, so to have these many tiles with multiple images, do we need to import multiple tilemaps consisting of different types of tiles for individual platform like grass, metal, bridge, stone...?)

    for eg:

    https://imgur.com/a/bePFZ7m suppose I have my default tile which has grass on top, on left & on right sides

    if I add another tile on it's right side then both the tiles should connect i.e. first tile should change automatically to other image which has grass only on top and left side, the second tile should only have grass on top and right side when the layout starts and update image of all tiles if it is surrounded by other tiles.

    how can we perform the following checks and update the tile image according to it?

    has tile on top, has tile on left, has tile on right, has tile on bottom.[/code:1yc7vupw] 
    [b]also how can we do following checks on sprite objects as we can do a lot more cool stuff with sprites and we have multiple animation frames for a sprite which makes changing the image much easier.[/b]
    [code:1yc7vupw]has sprite on top, has sprite on left, has sprite on right, has sprite on bottom.[/code:1yc7vupw] 
    
    Thanks <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
  • matriax, can you please upload your completed working capx