Draconiz717's Forum Posts

  • >

    > > Draconiz717 Click on the little link on the bottom right to ask them, sounds like a good question

    > > http://appodeal.com/+f2f38f2db6bf70972b1b952e06c7234d

    > >

    >

    > Im talking to them since wednesday, the problem Im having is that using the plugin they show on the documentation page it doesn´t work, and apparently the cordova appodeal plugin is outdated because it fails to build, and in the log it says is something about the plugin. Until now the appodeal team said I should make modifications to the androidmanifest.xml file, which I have no idea where it is, neither what im suppose to modify in it. I hope to find some solution fast, I really like the idea of high eCPM´s! If anyone knows something please share here!

    >

    the problem is not android

    but the ios ... i will made a full tutorial later ...

    It won´t work even for android, to be specific Im having two problems:

    1- The appodeal plugin gets in conflict with the cordova game plugin (im using it so i can have achievements in my game), because both use Google Play Services

    1- Even when I don´t use the cordova game plugin it doesn´t work, it builds but when I test the game no ads appears

  • Draconiz717 Click on the little link on the bottom right to ask them, sounds like a good question

    http://appodeal.com/+f2f38f2db6bf70972b1b952e06c7234d

    Im talking to them since wednesday, the problem Im having is that using the plugin they show on the documentation page it doesn´t work, and apparently the cordova appodeal plugin is outdated because it fails to build, and in the log it says is something about the plugin. Until now the appodeal team said I should make modifications to the androidmanifest.xml file, which I have no idea where it is, neither what im suppose to modify in it. I hope to find some solution fast, I really like the idea of high eCPM´s! If anyone knows something please share here!

  • Im trying to use it too, but it conflicts with the cordova game plugin, because they both need Google Play Servives plugin .....so when theres two of then one won´t install....any suggestions?

  • > Guys I´m having the same problem, but reading all your post I still didn´t figure out how to make it work.

    >

    > <intelxdk:plugin intelxdk:name="https://github.com/cranberrygame/com.cranberrygame.phonegap.plugin.iap#4306f62a0d9683eca8d8be135533dd92f6a446c1" intelxdk:value="https://github.com/cranberrygame/com.cranberrygame.phonegap.plugin.iap#4306f62a0d9683eca8d8be135533dd92f6a446c1" />

    > <intelxdk:plugin intelxdk:name="org.apache.cordova.inappbrowser" intelxdk:value="org.apache.cordova.inappbrowser" />

    >

    > Exactly where do I change the code, and where do I find the google key or something that was mention?

    >

    Just just checking.. are you Tanvir from Facebook C2 forum?

    Firstly remove the above text from the additions.xml file. With the new XDK, you don't need the additions.xml anymore.

    Goto projects-> Plugin Management->Add plugin->3rd Party-> Add "cordova-plugin-ad-admob"

    Again Add plugin->Core Plugins->cordova-plugin-inappbrowser.

    That should add proper references in the new XDK project

    Thanks SamRock! It works now! And no im not that guy hehe

  • Guys I´m having the same problem, but reading all your post I still didn´t figure out how to make it work.

    <intelxdk:plugin intelxdk:name="https://github.com/cranberrygame/com.cranberrygame.phonegap.plugin.iap#4306f62a0d9683eca8d8be135533dd92f6a446c1" intelxdk:value="https://github.com/cranberrygame/com.cranberrygame.phonegap.plugin.iap#4306f62a0d9683eca8d8be135533dd92f6a446c1" />

    <intelxdk:plugin intelxdk:name="org.apache.cordova.inappbrowser" intelxdk:value="org.apache.cordova.inappbrowser" />

    Exactly where do I change the code, and where do I find the google key or something that was mention?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • metalmuscles intelxdk.config.additions.xml and the whole code that should be deleted:

    <intelxdk:plugin intelxdk:name="cordova-plugin-game" intelxdk:value="https://github.com/cranberrygame/cordova-plugin-game" intelxdk:id="cordova-plugin-game">
    	<intelxdk:param intelxdk:name="APP_ID" intelxdk:value="1064334934918" />
    </intelxdk:plugin>[/code:10eoytpk]
    

    That´s weird, my additions.xml does not have those lines of codes, any idea why? And thanks for the help by the way, I almost gave up to use achievements!

  • Well, speaking from my own experience, using cranberry's iap plugin; I have a button that takes you to a donation screen that uses managed products, there you select the ammount you wanna donate, disable ads if you want, etc. At the end, after all that's been done, on the button that closes the donation screen I have actions "PhonegapIAP | consume product 1", "PhonegapIAP | consume product 2", etc.

    I think/hope that's the right way to do things, but I honestly have no idea since my games barely have any users and nobody as ever donated so far, so....

    P.S. This post might have been more appropiate in the "How do I?" section, I think?

    Thanks for the tip, that is my second option, about the place I posted sorry, Im new to the forum and doesn´t know it very well yet!

  • Solved it all by removing the code in additions.xml and just letting the plugin install via the project. This works fine and the code in additions.xml is NOT needed if you actually implement the plugin in the intel xdk project! Hope someone sees this and that it solves their issue

    So to conclude you downloaded the Phonegapgame plugin for Construct 2, then exported and Intel XDK did all the rest, or you configure something else on the project tab?

  • Hi everyone!

    Here´s the problem, I want to make a in-game store where the user can buy coins pack to spend on power-up, but to do so I need to use the Unmanaged option inside the in-app products console on Google Play Developers console. But it´s not there! Researching the google developers site I found out that the IAP version 3 has only two options, Managed and Subscription. And to make a product that the user can buy many times I need to send a consumable request to Google Play, so when the purhcased item is consumed It allows the user to buy it again:

    "If you are using the Version 3 API, you can also consume managed items within your application. You would typically implement consumption for items that can be purchased multiple times (such as in-game currency, fuel, or magic spells). Once purchased, a managed item cannot be purchased again until you consume the item, by sending a consumption request to Google Play. "

    The thing is,I have no idea on how to do that with Construct 2, any help would be very appreciated!!!

  • verasgabriel it have to be something like com.mycompany.mygamename to work!