DQslime's Forum Posts

  • 4 posts
  • Thank you so much everyone this will do it! <img src="smileys/smiley27.gif" border="0" align="middle" />

  • Wow! <img src="smileys/smiley32.gif" border="0" align="middle" />

    Awesome job! <img src="smileys/smiley20.gif" border="0" align="middle" /> Buy the way is it possible to have the the pick up button the same as the throw button? or will that cause a conflict of confusion with the code being that they are the same button? <img src="smileys/smiley3.gif" border="0" align="middle" />

    But thank you guys for the reference!

    DQslime

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  • Thanks guys <img src="smileys/smiley20.gif" border="0" align="middle" /> By the way Untune, your I think link is broken. I cannot access your file. A message pops up that says "Internal Server Error" I would like to see your .cap file as well <img src="smileys/smiley5.gif" border="0" align="middle" /> Perhaps re-posting the link will fix it? <img src="smileys/smiley29.gif" border="0" align="middle" />

  • Hello everyone I'm new to forums as well as Construct Classic.   <img src="smileys/smiley9.gif" border="0" align="middle" />

    I would like to know how to make the 2D Player Character pick up and throw function object like in Mario brother 2 or the Chip n Dale game for the NES. <img src="smileys/smiley24.gif" border="0" align="middle" />

    You see, I'm working on a Mario 2 inspired game. If someone can post a simple .cap file explaining the function for me I would be much grateful.

    <img src="smileys/smiley1.gif" border="0" align="middle" />

    Thank you

    DQsilme

  • 4 posts