DozeMaster's Forum Posts

  • I just replied that if someone just want to test their own app, see how it looks etc, they can find their own app without filling in all fields. They can fill in more info later before they go to review. that was basically the only thing I said.

    but if you think I'm a troll, okay.

    probably you where not trolling. i said above im running on low hrs of sleep and dont have patience to read all i just seen something that was not making sense in his problem and took it as that, sorry,

    however yes your right you can quickly test it without doing all steps but to run the ads even for testing u need :

    business account, audience network ad place and linking facebook app to the audience network(!important if you dont link the ads to your facebook app the ads wont show no matter how quick u set up things it just doesn't work, its like trying to tell ur computer to boot up but u forget to plugin in the electric socket.)

    while doing only those and uploading ur html5 game inside the app hosting is fast u'll do almost 90% of what i was saying above just do 2 more things and u dont have to figure it out later on and probably mess settings up by doing that. we are just explaining same

  • I found my game in Messenger and was able to play it. Works fine. But does the game need to be approved in order for ads to show? I haven't seen any ads load.

    no your game does not need to be approved to show ads, what is happening if all your advert calls are correct, is that your app inside Facebook developer console is not linked to the advert there for it cant show you the ads.

    because your hosting it on the app but the advert is like... ok i know is a facebook app but where is the identifier that tells me is the app i should show it on? see what i mean?

    you need to go to ur business settings data sources and link the app to the advert, if its not happening wait a bit or check that you have the right code inside your game for the respective advert.

    privacy policy,

    When you go for review and release, then you need all those above setup correctly.

    not sure what you mean, but the moment you enter basic settings and try change stuff it wont allow you to save the settings without inputting privacy policy atleast that was in my case.

    also you cant show adverts if you dont link your app with the advert network otherwise anyone can just grab ur adverts and put in their app or u can take the advert and spread it all over the place which is prohibited.

    there are steps you done before this and are steps you are missing on telling, while you dont need to upload nothing to find your app as a administrator but then the whole purpose of telling him what needs to be doing to get the ads showing is pointless so saying stuff like "nah bruh you dont need stuff uploaded cause u can see it without having content" is pointless and unhelpful ... its logic u can see it the same way u can see ur pages that arent live but that doesn't mean is going to show his ads.... come with a answer that helps and not trolls next time. cheers if you guys still need any help just follow the tutorial in the end you will have to get all the steps in tutorial done better do them from beginning without being confused later on. its a pain going back trying to figure out what to put where. have fun.

    sorry for my missed spelling typing thing im on some long hrs of no sleep im thinking what to type but my fingers skip them for some reason...

  • guannstar

    You'r also in Construct 3 section How do i.

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  • how did you test in Messenger before it was approved or published?

    Edited:

    Since are a bit more then just a few details that need to be covered to run the process clean and properly just follow this tutorial: How to - Instant Games FB - Construct 3

    Ashley would the Construct 3 tutorials section be available for everybody? or is locked to the official team indefinitely?

  • few glitches inside the bugs lol i smoked some weed and im messing up when im writting... what i meant is few bugs i found 1 the question mark help button on main interface send me to pub:arsil games on search bar inside googleplay store ... and not to ur actual developer page on google store

    2 the moment i click credits and music stops and when i go back with all settings enabled music doesnt play anymore no matter what i do... unless i reload the app... you might want to look at that... note i didnt waited for credits to finish i just entered and quited the credits interface then no more music.

    3 how do i claim a code? its confusing ... i was thinking u have some redeem thing inside ur app.. il leave the codes for other users i dont mind the ads are non-intrusive.

    other than that congrats on release and hope your going to do great with it. big like on quality control of graphics looks sharp.

    Also if your looking for a bit of exposure i can write a post about your app and the journey you had developing it on Construct Romania facebook page so we can show what is possible with C2/C3. Keep it!

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  • It ahould be easy quick games. Like games you play on the bus..

    makes sense then so then it works perfect and is pretty easy to setup! i was thinking is something im missing out! however payments in instant games are available.... like look up everwings or something like that, u are able to buy in game credits trough instant app using the instant games sdk, thats a pretty dope feature maybe to have later on.

  • Ads will only work for mobile. Regardless mobile platform. And is not working in desktop, regardless OS.

    This is how the Instant games API is working and same for all games, not construct related.

    I think over 95% of the instant games plays is by mobile users, so don’t try out your game as a desktop game. Try it in messenger on your mobile.

    If you want a desktop game, then facebook web app is better api than instant game.

    is there a desktop monetization for facebook also? cause i can use a platform if mobile or desktop and use that to get the extra 5% covered also otherwise people would just go to desktop or browser version since if u dont paly the game trough the messenger app the ads dont show on mobile :-s and its kinda sad also they dont show even trough facebook app mobile... only messenger... so im guessing is only messenger locked... but then again, i want the game not be visible for desktop or normal browser or facebook app. since the monetization is on messenger only, if users want to play it they should go there.

  • construct.net/en/free-online-games ... s-20-28075

    Updated link

    add a space between the stragey games and stuff its still broken... the ... brakes the link

  • he refers to the classic surfgames. they are all the same.

    The best one is still Californa Games! It was ported to all consoles ever existed (sort of)

    Some examples:

    SMS:

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    Genesis:

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    C64:

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    NES:

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    Easy game to replicate.

    i see

  • jagoman and sizcoz

    Are you guys using the official sdk implementation inside the index.html? or using the instant games plugin?

    and how one can load a in development app while isnt public trough messenger or facebook mobile app? and arent them the same thing ? O.O im a bit confused been chasing my tail for the past 2 days around this advert thing i get error loading ad ...

    my progress so far is

    adding instant games to app

    link the propriety ad space to the app trough the business manager for audience network

    get ad space for platform instant games (its a bit tricky if you dont link the above the right way you dont get the platform to show and there is no tutorial about that you just click stuff till u get it done lol... or atleast that was my discovery process)

    get code for the ad to be called

    use the instant game plugin and publish a thingy on facebook however is not live and im using the browser on my mobile... and i guess thats why i get the error on load ad.

    i also added a 60 second delay before requesting a new ad to be loaded. am i doing something wrong? or am i missing something?

    shouldnt the facebook ads instant games platform be also available for desktops? since is not android/ios only platform?

    Edit: i actually managed to show the ads inside the messenger however is not showing on facebook app and desktop, but as long as it loads on messenger is fine.

    However how one can be aproved for audience network after inputing the payment account? it seems is because is weekend is disabled or maybe this week their working on it? i cant seem to enable the 4th step which is send to review.

    or is it because is not a live app yet and its still in development?

    Then here's an opinion - this is unacceptable for a subscription model. Here's another, I'm being charged for usage of a build server that isn't working - in my opinion, users should be compensated.

    As for the linked tutorial, why would I pay for a build service, but then do it myself offline?

    How's that, better?

    nope, the moment you click purchase on C2/C3 you agree with the agreements you buy a software that is in development and with that in mind you move forward, outside the fact no digital content downloaded will ever be refunded once you accept the terms and conditions of the payment.

    If you can do everything yourself offline, why buy a tool just use ur notepad/android studio and start building the app, complaints like this are irrelevant, and the only reason you are posting is that you want to hustle the developers to get ur money back because you found a probably better solution for your current problem and you need the money to get it. otherwise there is no reason for this type of behavior or posting.

    Many C2/C3 users are not satisfied with some of the features however we all understand is a work in progress is not like scirra said its all 100% completed, and to be frankly is impossible to say something like that when it comes to software products that have more then 1 script and 2 lines of code inside. C2 or C3 is not a game, is a editing software that is codependent of the internet infrastructure and other apps/libraries out there that are continuously changing, so your expectation of C2/C3 to work with 0 issues 100% of the times is just not realistic.

    also before you buy a software make sure it has the features you need to build your project dont just impulsively buy cause some friend told you to, in matter of fact if that is the case id ask my friend for the refund cause he lied to me, or he was not telling the full details.

  • I first experienced Cloud Flare security check today, and website/forum barely loads even though having cloud flare enabled should deliver the content fast to a connection near you no matter where you are.... anyone else have experienced this? also the security check is asked every time i try to post something (i.e reply to a post send a pm, etc )... and i mean every time ..... testing new things, im guessing the cloud flare is enabled as a security measure to the continuously banging on forums door , the ones and only the marvelous.... bots?

    Outside the cloud flare thing, there are some days when scirra forum and main website just hang on connection, like for a good 2 -10 minutes, and then either goes server cant be connected to or it starts slowly connecting.

    suggestion:

    maybe is time to change the system that the forum has? i know is a lot of posts and years of contribution to the community but bbforum/phpbb suit kit has a lot of security problems, which i believe C2/C3 forum is using since Construct Classic (similar with wordpress), maybe is time to host it on its own system? and transfer the database to a system that is compatible with bbforum datasql so no data/forum entries will be lost?.

  • It is asking me to add the following code to Ondeviceready

    var success = function(message) {

    alert(message);

    }

    var failure = function(error) {

    alert("Error:" + error);

    }

    clientCertificate.register("cert.p12", "password", success, failure);

    where in the www folder to I put this?

    you can add that script into a bracket like bellow inside index.html file usually under all script inside the body tag before </body> closing.

    <script> var success = function(message) {
            alert(message);
        }
    
        var failure = function(error) {
            alert("Error:" + error);
        }
    
        clientCertificate.register("cert.p12", "password", success, failure); </script>
    </body> 
    [/code:c3bnk451]
  • Nandynho you planning on making this for c3 also?