DozeMaster's Forum Posts

  • if u change ur email adress from this one to something different, and then go on canapin and change the email to the email of this coin-coin le canapin website will reconize u and logo

    Construct 3 will have a Construct 2 import as well. So I don't think you have much to lose to get it now.

    I'd say C3 is quite far off as well, again it's only basically the Editor and not the underlying HTML5 "Engine" that will change.

    It will stay 2D, Something I'm happy about, although if someone one day makes a Construct like 3D engine, i'll be over the moon. Unity and Playmaker is NOT it

    you already have the Q3D plugin that allows u to create 3d games

    .... actually you can build what ever game you like from MMoRPGS to flappy brids , but for now the developer is working on a 3d physics so we can move objects by clicking(for games as pool, pong beer, etc)

  • With all the talk about C3 coming some time in the future, I have been thinking about how this "visual" coding could be taken further. Here are some ideas (the visuals are just to illustrate the idea):

    We could have much the same properties as now, but change the way they can be set - not with behaviours, but with modular "controllers" - since most behaviours can be sorted by either what they effect or what values they produce. Click the little plug and a panel opens...

    You could pick a controller and link it to any property that accepts a value - perhaps even link several controllers to do what would take plenty of actions and variables in one click.

    Here's an example - if you want a sprite to rotate, for example, add a cycle controller to it with a range of 0-360 and time. Link the same to opacity and the sprite will fade out and then jump back to full opacity.

    Or you could use the usual control options and, for example, link it to size with a ratio - so the sprite kinda stretches a little while moving. Enable and disable them as usual behaviours.

    Well, just my 2 cents and 4 images - perhaps something Ashley could consider.

    the line system and behavior adding tells me you seen blender game engine in action

  • if u installed a add on or plugin that does not work with beta versions! got same problem just 5 minutes ago deleted the plugin i just added and then worked perfect( was photon cloud add on for me)

  • hmmm ... interesting stuff... gonna watch this post

  • you don't receive a alpha version, alpha version is the status of the files you uploaded, to googleplay while the testers(staff) from google test it, after they test it there will no more need of an alpha test, and the game will be published, on google play takes around 2-24 hrs. on phonegap maybe more.

  • pin position & angle will make them turn

  • im ok also, Beaverlicious

  • you need a internet connection only when you run on local port such as 192.168.1.1 : 50000 but even then it should not need internet but a firewall port opened for C2 to run, instead of localhost:50000 if u use the 192. port just change the settings for preview on localhost as it is default C2.

    another thing that can cause that, is having java script outdated or flash player plugin the bugged one in beta that is now latest(pepper flash) its kinda creating problems i had same issues a few times with my previews its possible also to be the browser not being updated . hope it helps. but as Ashley said it shouldn't need any internet connection since its running on local host, that is your default network connection.

  • [attachment=0:23apynuj][/attachment:23apynuj]

    2D/3D pool balls set pack avaible soon in Store

    Contains :

      -PSD High Rez,
      • 31 frames each ball,
      -1 stripe sheet for each ball, all in png format. -Capx with objects loaded for you to only add your events and create a pool game. -Cinema4d project if you want to change the graphics and render new ones
  • this is 1 awesome game, dident laughed so much for long time,really enjoyd it:D need more optimization for sure:D

  • what i know about offline.apache is that its used to be able to save on local , not only to use out of internet. im guessing its same thing eh.. it should work

  • as long as you created it and you did not use the original files, that where made for that logo, you can use it.

    under fan art license/fair usage agreement, if its even applied to that, i could make that and not even know its a thing from something else. obviously i did not knew till now.

  • ex32 Check the dates on this thread, it's over 2 yrs old. Typically if a behavior or plugin is continually maintained it's added here :

    i just added the comment cause it showed in forum as new unread not my fault, because forum does not close it automatically, i don't watch the date of post.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • you can add when if keyisdown and number is less or equal to some number add 1 to the number if its not equal or less just do the oposit, and should automatically stop adding numbers if u have a capx example to share we can understand better what u need to do, i think its just a matter of conditions u need to setup, cause as u said it doesnt stop when u are on top or bottom of roof, so that means u dident told the system to stop if the number is at end (therefore u need to know the length of the roof u travel)