Doppel's Forum Posts

  • Yep, all linux users should... Especially since in many cases, Wine offers better performance in Windows Apps than Windows itself does...

    (it's partially due to the fact that Windows has release deadlines, and Wine doesn't)

    Yeah but wine dont have 100% compatibility with DirectX.

  • I dont know if Double Threads and Double Posts are ok to you, but i think they just use up space and are missleading users.

  • Yep its a <img src="http://czestochowaforum.pl/images/avatars/184949494247b4c9cf63cad.gif">

  • All you can do its to wait until they repair it and use search next time http://scirra.com/phpBB2/viewtopic.php?t=708&highlight=expecting+class+clayer+recieved+cobj

  • Its not crashing on mine.

  • [ParameterEditor]1=Parameters editor
    2=Expand
    3=Collapse
    [/code:3m9kgg4e]
  • Ok made with deadeye suggestion with "push-up" , its working not good at 1~25 fps, but on everything else its good.

    http://www.mediafire.com/?hwd0dhmnccl

  • Ummm i tried the "X/Y +/- 1" style with different FPS and it worked just fine.

    Edit:Ok now i get what you want... have to research more at this.

    Edit2:

    [quote:1fx2gnjd] Drawbacks

    This system can cause problems very low framerates. A game running at 5 FPS means a fast-moving object going at 500 pixels per second will be jumping 100 pixels every tick. This can cause problems with collision detection: if the object is small, it is possible it will "step" over an obstacle without registering a collision. Being aware of this can help you design your game to avoid this situation.

    * Very thin or small obstacles are more likely to be missed

    * If the moving object is large, it is less likely to miss

    * Slower moving objects are less likely to miss

    * Instant hit bullets with a small enough step will never miss a collision

    The Drawbacks of Timedelta.

  • Ok PixelRebirth here's the problem, "TimeDelta" its pretty much around 1,3 so it will be innacurate thus going over the solid. Instead use for example:

    Detector is not overlapping Solid -> Movers.Y + 1

    http://www.mediafire.com/?7vnxb9zim5b

    Edit: Ow yeah i forgot to tell, it's not a Zoom problem, well if its changing your Frame rate then Zoom is causing the Time Delta to change.

  • Maybe Ashley will make OpenGL version after 1.0 (but its highly unlikely)

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  • DirectX is free as i presume so whats the problem? *looks at mac* hmmmm... like they say "We can run windows!" xDDD

  • Hohoho nice, i dont have problem with English but Polish Board will be nice, but we need more people.

  • Hi, I'm Jason. I live in Oregon. I'm a grumpy old man.

    Oh damn! I laughed so hard xDDDDDD

    and yeah we need a Sig character limit.

  • I think this is the problem

    <img src="http://img230.imageshack.us/img230/9137/wtfir5.png">

    There is no capico.ico

  • 19 years 20 in may and i live in Poland, im currently studying at University of Science and Technology. My interests... hmmmm well programming,anime,games, and pretty much math even if i dont understand it sometimes XD.