Doppel's Forum Posts

  • Nice, i see you didnt fix the Angle on Clones or connection with originals like picture editing(explained in bug tracker) still nice build tho.

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  • 1,2,6 Shows me the error, all others work fine.

    And with the boomerang, maybe try use sin or cos function ?

  • It shows me "Out of memory" error when i try to run it.

  • Device name: ATI Radeon HD 3870

    Pixel shader: 3

    Estimated VRAM: 963 MB

    Motion blur: Yes

    And soon i hope il get HD 4870X2 Mwhahaha its gonna be so fast :p

    Make sure you have enough Power

  • Physics have setted "World Map" so if any object is removed from it then it wont work. Ashley is working on it.

  • Dont play with animations they are bugged and not fully written.

  • Right click on event and then "Invert Condition"

  • And now I know the math behind modulos, hooray!

    ... WHAT?

  • Well its still nice and innovative scrolling with scouting the area.

    Maybe change title to "Star Scout Scrolling"?

  • Haha very nice minigame, although you could tell beforehand whats the blue orb for

  • Very nice scrolling but what this has to do with IWBTG?

    I thought the IWBTG scrolling is just like switching to another level...

  • Hey i made an example of IWBTG like scrolling, hope you like it.

    Edit: Ok so just to make know you got it.

    Gray box is only to center view on it.

    Playfield is the multiply of 3x2 fields of dimensions 320:240.

    In order to make a skipping to other field you must do this formula

    floor(Sprite.X/320)*320+160[/code:1o6imz08]
    Where Sprite is our player, the floor is needed to determine on which field you are so if you are in less than 320 then the value is 0 if your even further >640 then its 2 and so on, also the +160 is to center the position. The y scrollin is just the same as x just change 320 to 240 becouse height is lower.
  • Ok things got a little more f#$ck up, even simple collision detection is broken, if you do a jump the ball will just jump to the left and if you go right/left it will crash... its not even about animations.

    http://www.mediafire.com/?5jgtx3ltzrn

  • Explanation: When you have animation and you are on a slope there is a high probability that you change to frame that will overlap with solid object thus making a crash

    Fix: You said it yourself

  • [quote:8xig168w][100% PRIORITY or GIVE-ME-A-CARD]

    Wow and what make's you think you can make demands like that?