Doppel's Forum Posts

  • > since we sweeds aren't spoiled with 30 degrees all the year around its hard to stay away from the beach!

    >

    At first I thought "spoiled? What the..." Then I remembered you must be using celsius, or centigrade, or whatever. Metric, I dunno. At any rate, 30 degrees here in America is below freezing

    30 Celsius = 86 Fahrenheit

    I really dont know why USA do not use Metric System and Celcius. Only USA, Liberia, Myanmar dont use Metrics.

    <img src="http://img294.imageshack.us/img294/2774/metricsystemfr3.png">

  • It's like when Jeff Goldblum is flirting with that chick in Jurassic Park... dripping water down her hand, and explaining that it will never follow the exact same path. Chaos Theory, man.

    I though the Chaos Theory is about that everything is in regular order but you cant see it with your own eyes becouse its too complicated for a human mind.

  • Works for me perfectly in orange, maybe you have cookie related issue?

  • I think Linear/Angular Dampings can fix this.

  • Oh you can select for example the object who have bigger private value, or just if its equal to something. It should be good at RTS games since there are a lot of copied objects.

  • I even tried if the moving objects are the reason for this, thats why i changed .cap a little to wrap these objects, and after a while it was ~200fps.

  • Umm i got 700 at start then 200 when everything stoped.

    And about "Custom Collision" i though Box2D didnt have that :/

  • Behaviors

    - [CHANGE] Physics now uses the 'Box2D' engine, which unlike Newton is optimized for 2D. Preliminary tests show speed increases of up to 1000%, as well as the possibility of new features (such as custom shaped collision masks). This also fixes many previously reported physics bugs (spawning immovables, timescaling etc)

    Very nice but why there is at Behaviours "Box2D"? It doesnt work either, missing plugin. I assume you replaced the Newton with Box2D.

  • My is superior (no offence)

    <img src="http://caoimhin.mooo.com/upload/1217345971.png">

    Made in Adobe Photoshop

  • Well it uses 60mb of memory on my computer. Also to control speed of animations click on Angle of your desired animation, and on left you have "Animation speed".

  • Back of memory exploit

    Time Scaling (slow mo or speed mo)

    Some fagget that was giving us extension for firefox that sends informations.

    More users on forum.

    And many many threads.

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  • It's stated on Home Page that its a Open Source project.

  • + Trigger once While True

    + Every X Miliseconds

    Done or you could just do a "Compare time" with delta of your current time

  • Sunny? It's been raining for days here. this is the second day without rain in 2 weeks.

    Same here... big storms here.

  • Very nice game reminds me of "crayon" or "The Incredible Machines" , you should add option to snap to grid it would help a lot.