Doppel's Forum Posts

  • Vista is a putoff for me.

    Then dont buy any computer in a few years

  • He's cocky for sure, deserves most of what's coming to him, but do the family?

    I don't think you can shut down /b/ or anything like that, it's not viable; I guess this is just a shout at the power of the internet, it's only going to get more powerful.

    They dont have proof that /b/ encouraged him to do such things, also "power of internet" thats [censored] just becouse someone is mental doesnt mean its Internet fault.

  • 666KB[/code:2n9jl08p]   
    
    Also its weird to have aim with mouse, not so dynamic as last Metal Slug's. I'll see how will it go, im a big fan of Metal Slug   .
  • Its probably becouse when you click again right after sprite is not visible yet.

    ps. if you switch events, both will go visible .

  • Voices in head told me about Construct

  • Maybe it's just my computer, but the controls lock if you try to go below "abilities"...

    Same here

  • Simply example of reversing time up to 3 seconds (i think), move with Arrows and hit R to reverse in Tiiiiiiimeeee. You have to Push and hold "R" in Platform (Deadeye) version to Reverse Time.

  • I don't like open source programs much

    Then just stick with official Scirra realeases. Also welcome to the forum.

  • Application properties -> Advanced -> Override Time Delta

    And its fixed

  • Ola amigos, want to buy some Jumping Bricks?

    <img src="http://caoimhin.mooo.com/upload/1237410412.png">

    <img src="http://caoimhin.mooo.com/upload/1237410249.gif">

    Fiesta!!!!

    ps. This been taken at 200fps (60hz monitor refresh)

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  • I made one with "+" object and it works pretty well but you have to limit things and disable selecting when blocks are falling.

  • Rich, does this mean any project with families SAVED in 98.9 will be corrupted for future versions?

    Dont confuse others.

  • Anyway, I have a few questions about the physics behaviour:

    Is it possible to somehow toggle the Immovable option during runtime?

    o

    If not, could someone perhaps tell me how to emulate this? What I'm trying to do is have static objects placed around the playfield and when a certain event occurs, apply physics to them.

    ust disable Gravity and set Mass to 999999999 and nothing will move it.

  • [quote:j1m4s2h7]I really don't know now if I can find enough

    interest and enthusiasm to try to code it again even if I'm sure it

    would be easier than before I really don't feel like making

    promises I may not be able to keep.

    Interest? Like one third of this forum asked or wait for Online plugin, which is 200 users, would be great if you had time to make one really, other guys have bugs to repair and everything is now delayed couse of that. Thanks in advance.