dop2000's Forum Posts

  • Enable Unbounded scrolling in layout properties.

  • fam_cards: On animation frame tag "done"

    System: Trigger once

    Why don't you use "On animation finished" condition?

    Also, I've probably mentioned this a thousand times on this forum - never use "Trigger once" with objects that have multiple instances! That's likely the reason why your code doesn't work.

  • Sprite set color to Sprite2.ColorValue

    It's the same color that you can change in sprite properties. Not the color of the image.

  • I tried creating 2 separate sprites and testing with frames 0–5, but it didn’t work.

    Not two sprites. One sprite, but with two animations - "Team1" and "Team2". Both animations consisting of 6 frames.

  • Wouldn't it be a lot easier to have two animations with frames 0-5, one animation for each team?

  • You need to move Physics behavior from sprites to the family. Or just use one Rope sprite with multiple instances. Here is a similar demo:

    howtoconstructdemos.com/create-a-realistic-chain-or-rope-with-physics

  • Check out earlier comments.

  • If your game is large, the save file size could be megabytes. Frequent saves can cause stutters, especially on slower computers.

    It’s better to save at key milestones, like when a valuable item is collected, a waypoint is reached, or a level is completed.

  • Yes, the image is always replaced for all instances. You can load it into a different frame.

  • but I cant run the project in C3 anymore due to the plugin being incompatible.

    You can still open the project in older C3 release. There's also an LTS version which will be supported for a couple of years.

  • You need to use multiple instances of one Rope object, not 11 different objects. Or at least combine them into a family. Then you'll be able to reduce the amount of code by 90%.

    You can set idle animation with a simple event:

    Player Climbing=0 
    Player platform is NOT moving : Player set "Idle" animation
    
  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Even saving every 1s is not a good idea.

  • 1. What is the correct way to specify the path to an image stored in the "image" folder?

    Try "Image/filename.png" or "/Image/filename.png"

    2. How should I load these textures in Construct 3 using this JSON data?

    Sprite Load from URL action.

    URL: JSON.get("mods.0.weapons.0.textures.inventory")

  • I think you should leave the default color white. When you change it to red, it basically adds a red tint to the object. I believe it's the same as applying the Multiply effect.

    To fill the canvas with red color use "Clear canvas" action.

    And yes, you need to use rgba255() expression for 0-255 values.

  • If your function is set to return a value, you can't call it directly, only from an expression: Functions.FunctionName(parameters)

    If it doesn't return a value, you should be able to call it with an action: add a new action -> Functions -> FunctionName