dop2000's Forum Posts

  • What behavior are you using? Many of the things you described are handled by 8direction/platform behaviors.

    I suggest using "simulate control" action, because setting velocity vectors directly doesn't always work as you think it should. Here is an example:

    github.com/Scirra/Construct-bugs/issues/6323

    Platform behavior has the same issue afaik.

    Acceleration/deceleration is handled by the behavior.

    Direction Change: you can detect when it happens (use a variable), and briefly increase Platform deceleration on the character. Say, set deceleration to 400, start a timer for 0.2s, on timer set deceleration value back to 200.

    Extended Jump: again, this is already implemented in the behavior - jump sustain setting.

  • This is strange, the code should work. Have you tried a different phone? Have you tried other Construct examples that use touch on this phone, do they work?

  • Use audio tags. Play all music with "music" tag, all effects with "effect" tag.

    You can use multiple tags, for example, "explosion effect", "battle music".

    Then you will be able to mute/unmute all music or effect sounds:

    Mute "music"

    Mute "effect"

    When I use the mute action, it only mutes audio that is currently playing, not any new sounds that play afterward.

    Yes, you will need to repeat mute/unmute action for all new sounds. I suggest using a function to play audio.

  • You can select multiple objects with Shift or Ctrl and drag them into the folder.

  • "On Tap" is a gesture, it requires lifting the finger.

    Try "On touched object" instead.

    ..

    Wait, are you using mouse?

  • Use anglelerp() expression. Or Tween behavior.

  • I was looking over the Terms and Conditions page and I had a quick but strange question to ask. It revolves around this: "Not promote ******** explicit or p*rnographic material..."

    I believe this only applies to the content you publish on Construct website - Construct Arcade, Construct Store, this forum.

  • I don't see the problem. Check which key is being held and simulate this control.

    Key Right is down -> Simulate Right

    Key Left is down -> Simulate Left

    Key Up is down -> Simulate Jump

  • Use "Sprite has tags" condition.

    SpriteA on collision with SpriteB
    SpriteA has tags "69"
    SpriteB has tags "69"
     -> Go to another layout
    
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  • I assume that IIDs don't change unless you switch layouts and create a bunch of other objects. How else would I be able track objects?

    Lots of ways - by instance variables, by tag, by animation etc. You can add the slider to the hierarchy, and then pick its parent/child WID_USE object. Or you can use containers.

  • Ah, you are adding ▐ symbol to the end of the string. So you need to change the condition:

    System: right(Message.Text,2) = ".▐"

  • There's no simple solution. Just combine everything manually in the editor.

  • The support in Construct 3 is amazing.

    It is. Unless something like this happens on a weekend. Then you have to wait several days.

  • If they are different objects, then it's easy - you pick the parent instance, pick children. You can filter the picked children further, for example by animation name:

    SpriteA pick by IID
    SpriteA pick children SpriteB
    SpriteB animation "foo" is playing
    

    If the parent and children are instances of the same sprite, you need to use a family:

    Family pick by IID
    Family pick children Sprite
    

    You do need to pick children explicitly. You don't need to store child IID/UID.

    By the way, picking by IID is not recommended, as this value can change in runtime.

  • Press F12 in preview and check for error messages in the console.