dop2000's Forum Posts

  • Yeah, you can access the list of picked files, but I see no way to read these files.

  • Don't mix Phyisics and Platform behaviors, both of them won't be working properly.

    You can use "Set vector X" action of the Platform behavior.

    You'll need to disable controls of the character for a 0.3 seconds or so.

    Also, I suggest you use Timer behavior instead of "Wait" actions. In case two or more fast bullets hit the character, "Wait" actions may overlap and cause problems.

  • Set fixed resolution mode for drawing canvas.

  • There is no standard way to do this. You will need to use your own tags and then replace them before displaying the text. For example, use {username} tag in text. And add this action:

    MyText Set text to replace(Array.at(0,0), "{username}", UserName_GV)

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  • Physics is not compatible with Solid behavior. If you are making a physics game, don't use Solid or any other movement behaviors (8direction, Platform, Bullet etc.)

  • Do you use hierarchies?

  • Do you have a camera sprite on this layout?

    Try changing "Unbounded scrolling" property. Also make sure that scroll is set to the center of the layout. You can check this in Debug Mode.

  • You can try something like this:

    Bird on collision with Bird
    System for each Bird ordered by Bird.width
    .. Bird destroy
    .. System Stop loop
    

    This should destroy the bird instance with the smallest width between the two.

  • Two methods:

    1.

    Bird on collision with Bird
    For each bird
    ... If loopindex=0 : set instance1 to Bird.UID
    ... If loopindex=1 : set instance2 to Bird.UID
    

    Create a family, then:

    Bird on collision with BirdFamily
    ... set instance1 to Bird.UID
    ... set instance2 to BirdFamily.UID
    

    And I suggest you move events 2 and 3 on your screenshot inside the "On collision" event, as sub-events. Then you won't need to use the variables. Also top-level events are running continuously on every tick, and you probably want them to only run once.

  • Do you check for overlapping with fire sprite?

    Check collision polygons and origin image point location. If this doesn't help consider sharing your project file.

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  • What exactly doesn't work? Can you share your project or a screenshot of event list?

  • You mean Layer bar?

    Menu -> View -> Bars

  • Firstly, you are using "Wait for previous action to complete" wrong. It's supposed to be used with asynchronous action, they have a little clock icon on the right. You don't have them in your code. If you want to wait to the end of the tick, use "Wait 0".

    When you are creating an object by name and then want to do something to it, the common method is using a family. Add all sprites to a family. After the "Create" action add a sub-event with this condition: "Pick last created Family". And in the sub-event you'll be able to change the animation.