Doodlebabe's Forum Posts

  • Leaufai: Thank you!

    metallive: The demo is still under construction, eventually you can expect it when we get closer to doing our kickstarter campaign, I will post in the forums when that happens. And thank you!

  • I got the chicken on my first try hah! and I got the guy right in the groin :S Also noticed the machine gun arrow feature that Kouji San pointed out. Overall it's surprisingly addictive.

  • A0Nasser: Yeah it was more of an action game originally, the project was too large and honestly it didn't fit the overall theme. And thank you!

  • This is just a terribly short clip of a hot spot in action, you can even see some distortion from the glass oil lamp.

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  • alvarop: Thank you! I think there were a few point and click adventure games for C2 actually.

  • Ize: Thank you!

    IndieKiwi: Thank you very much, I spent a lot of time on it. Soon I'll be animating much of the objects in the room to give it life. I should be uploading a gif of that in the future.

  • So I have been working on this project for around a year now, it’s been an extremely difficult road and it went through some major game design changes. It's a very ambitious project but I have managed to collect a few good people to work together on this. Soon to go to kickstarter, Now things are picking up and I think its time to share what this game is all about!

    Quest Board, much like classic point and click adventure games such as Full Throttle, Monkey Island and modern adventure titles such as Broken Age. It will deliver some new twists to the genera such as action sequences, and battle shout abilities which have an effect on your environment and npc's.

    What’s it about?

    Quest Board is about a struggling hero who has always been competing with his rival over the most dangerous and rewarding quests in the land, after years of competing he finally lost.. not just a quest but lost touch with reality and has taken up a career in the circus. 

    Not long after an evil returns, the princess is kidnaped..

    Having yet to realise that these two rivals efforts alone in their new situation will not solve the problem, their paths collide and are forced to work together. Learning to cope with one another they make an excellent team without realising it.

    BATTLE SHOUTS

    These unque shouts are based on the elements earth, air, fire and water. You will be able to use and experiement with them on your surroundings and on npc characters to progress through the game or just to have some fun.

    ACTION SEQUENCE

     

    Unlike most point and click adventure games we are bringing you action! Sort of like what Full Throttle brought you except Quest board will be delivering a little bit more in its own way.

    INVENTORY

    You will collect many useful items througout the game to interact with or use on your environment. This will pretty much stay true to classic adventure games.

    Pointing and clicking!

    Just like the old fashioned point and click games you are used to, we will have many hot points in the environment which the player will be able to interact with. For game progression or just for fun you can explore the world and see for your self that there is much more to do.

    The background art, this is a work in progress.

    The Vikings Home

    Inside The Vikings Home

    A future puzzle background.

    Town Square

    I plan on keeping this updated as much as possible, so stay tuned.

  • Here's a quick little update hopefully this gives you all a better idea of what it will sort of feel like.

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  • A shot from my Point and Click Adventure Game! It's an incredible amount of work, I have been working on it for quite some time.

    The artwork is still not polished, in time ill have a gameplay video or demo and hopefully put it up on greenlight/kickstarter.

  • Really looking forward to this! I can't wait to try this out in the future. I'm loving the look so far too.

  • Some new artwork.

    (ignore the weird little red square thing on the Dpad @)

    Sorry for the slow update, I have been busy working on another project.

    My next update should show some gameplay in video format ^_^ and some of the things you will be able to upgrade.

  • Here are some of the basic enemies so far. There will be many different enemies based on location these are just a couple.

    The large slime spawns two smaller ones at random.

    This is used in some levels to create more enemies at random intervals, it needs to be destroyed by the player quickly so that it stops spawning more enemies, there is a cap to how many it can spawn on screen though.

    I'll upload the hero later. You will be able to buy different outfits or completely different characters to play as if you gather enough coins.

  • Looks really nice. You made all the sprites?

    That is correct, some are done right in construct 2 others are done in Photoshop. I have to admit pixel art isn't something I normally do. I do more illustrative work. But it's a nice change.

  • An ARPG for mobile, Hack and slash through enemies to gain gold and get new weapons, unlock new skins!

    *I will update my progress with new posts*

    Features

    -This game will bring arena style levels

    -some random generated dungeons which the player must clear as well.

    -The world will have a degree of exploration

    -a player home which you can decorate and see achievements

    -Gain more gold to spend on weapons, magic, bombs and bows

    -unlock new zones and gameplay modes

    -collect gems to spend in combination with gold for special player sprites and items

    Game Modes

    Arena mode - with waves of enemies and you can upgrade your stats and weapons when you collected enough coins and xp.

    Story mode - will have a wide variety of gameplay mechanics even some puzzles and a small story to go with it.

    A new level will unlock when you have made it through the last zone. You can replay a zone if you are unable to beat the next one and make the upgrades necessary until you are able to beat the zone.

    It's still to early for a demo but stay tuned I may have something up soon.