DonRIF's Forum Posts

  • up, link is broken

  • A curve can be approximated by a bunch of lines so you either can do that or another way would be to use a tilemap with 1x1 tiles.

    If you make the size the same as the canvas and loop overall the pixels and set the tile if it's a certain color after a pretty good delay you'll have it colliding with what you drew.

    Hey R0J0hound , can you please explain a little better the "loop overall the pixels"? I managed to make the tilemap draw with the touch/mouse, but if you go a bit fast, it makes gaps between pixels.

    I can't launch it, even though i have the latest Chrome version and I enabled WebGL

  • Hi DonRIF I tested your game on Android. It feels well-made. The interface is nice and clean, with a nice colour scheme. I like that all the buttons have a little sound when you tap. I progressed a little way in the Geography category so far

    Very nice bro, glad you liked it!

  • Hey folks, I released my game Da Quiz on the App Store (a few days after the Google Play release!)

    https://itunes.apple.com/us/app/da-quiz/id1178665864

    It's a quiz/trivia word game, with up to 900 questions and 6 categories!

    I hope you'll enjoy it, your feedback is much appreciated! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Edit: I added the App Store link, enjoy and your feedback is welcome!

  • Check out my new game "Da Quiz" on Google Play, it's a quiz/trivia word game, with some IAP, ads and Google Play Games services achievements! Your feedback is highly appreciated!

    https://play.google.com/store/apps/deta ... mes.daquiz

  • >

    > Thank you very much bro, I just figured out that the C2 native plugin Game Center is really weak compared to the cranberrygame one. Everything works fine now, thanks a bunch my friend!

    > I will release a quiz/trivia game very soon, I'll keep you in touch!

    > By the way, I only use Phonegap build to export my builds (every platform), I think it's the fastest way and less buggy one (XDK takes too long and Cocoon is just too messy for me), you just have to correctly edit the config.xml with the plugins and everything.

    >

    Yeah I tested the C2 native GameCenter plugin extensively but I could never get it to work. I followed the directions Kyatric provides in his tutorial to the letter with no success. So the only option available is to use the Cranberrygame CordovaGame plugin.

    Oh youre using Phonegap, ok. I was able to get XDK working pretty well and got decent performance with my game, so I never experimented with Phonegap.

    Definitely post when you release your game, Ill check it out.

    Hey Artpunk, here is my quiz game released on Android (on iOS in a couple of days), your feedback will be much appreciated!

  • Hey fellow devs, I present to you my new game released on Google Play (in a couple of days on the App Store too!), it's called "Da Quiz", it's a word trivia game made with C2 using XML for the questions.

    I hope you'll like it, your feedback is much appreciated!

    Android: https://play.google.com/store/apps/deta ... mes.daquiz

    iOS: https://itunes.apple.com/us/app/da-quiz/id1178665864

  • >

    > I have a question about Game Center: when you click on the Game Center button on the main menu, it opens the Achievements page on Game Center. You did that by adding the "Request achievements" with the Game Center plugin?

    >

    > Because it doesn't work when I test it, maybe I have to publish it for it to work?

    >

    Hey DonRIF . I have a couple of parts to the GameCenter functionality.

    First I make sure the player is logged in to GameCenter. I do this at the beginning when game is starting up (when the title screen is showing).

    So the events are:

    Browser is online

    Trigger once > CordovaGame login

    If the user is already logged in to GameCenter (in the device's settings), they will see a little 'welcome to GameCenter' banner appear in the game when the login action fires. If they are not logged in, a window will display requesting they log in.

    Then for the menu button to call up achievements, I just check they are logged in and then use the action 'show achievements'.

    So the events are:

    On button touched

    CordovaGame is logged in > CordovaGame Show Achievements

    Im pretty sure you can test GameCenter functionality as an 'Internal Tester' in iTunesConnect.

    By the way, I learned a lot from the examples posted by If you havent already checked his example capx's then you want to grab them, they will definitely help you. In this case, if you look at the one called 'Cocoon Google Play Games (Cordova Game)' that should be useful. While AnreasR is interested more in Cocoon, you can still see how he sets up the capx and then just adapt it to work in XDK.

    Andy's Freebies, Store Items, Giveaways and more!

    Thank you very much bro, I just figured out that the C2 native plugin Game Center is really weak compared to the cranberrygame one. Everything works fine now, thanks a bunch my friend!

    I will release a quiz/trivia game very soon, I'll keep you in touch!

    By the way, I only use Phonegap build to export my builds (every platform), I think it's the fastest way and less buggy one (XDK takes too long and Cocoon is just too messy for me), you just have to correctly edit the config.xml with the plugins and everything.

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  • Looking good!

    Only suggestion I have is to not use the red blood at all in your game and stick with the green blood or some other effect besides blood.

    Since this is going to attract younger kids and parents have a real problem with blood in their kids games and it can cause it to get a rating on some arcades that would limit who can play it.

    Best of luck on getting it on Steam!

    Indeed! Even though it looks dope as f***, but it's not kids-rated. You then have to change your ratings on the game.

    I have a question about Game Center: when you click on the Game Center button on the main menu, it opens the Achievements page on Game Center. You did that by adding the "Request achievements" with the Game Center plugin?

    Because it doesn't work when I test it, maybe I have to publish it for it to work?

  • >

    > God bless my brother, thank you for all this valuable info that I'll keep in mind!

    >

    > Much success to you, I hope you release a Steam version of Cluckles with tons more of content!

    >

    > Oh one more thing, I noticed you have the "white screen" splash issue, if you want to get rid of the "white screen" just after the launch, add this plugin to the config.xml file:

    >

    >

    <plugin name="cordova-plugin-splashscreen" source="npm" />
    > 	   <preference name="AutoHideSplashScreen" value="false" />
    > 	   <preference name="ShowSplashScreenSpinner" value="false" />	[/code:36q1h7bu]
    > 
    > Peace!
    > 
    I just checked, and yeah I guess there is a white flicker on startup. Thats probably always been there but I never worried about it because it didnt seem too serious. But I should fix it. Thanks for the code, Ill put it into the next update. 
    
    The Steam version is on its way, not too long now. It has controller support and a new game mode: Speed Run 
    

    Good luck my friend, can't wait to play it!

    Your game reminds me of this song tho:

  • Hi DonRIF Ok so that gets handled by the iAP plugin (I'm using Cranberrygame's iAP plugin in Cluckles' Adventure).

    It goes something like this. The user's purchase is stored in their account in iTunes / GooglePlay.

    Then when the game is launched you need to have events that check for previous purchases and then restore those purchases to the game if any are present. This works even if the game is uninstalled and all the games data removed from the device. When the player reinstalls the game in the future, upon launching you can check the players previous purchases on their account, then restore them to the game.

    I do this check and restore right at the beginning of the game when the title screen is visible.

    Actually the 'purchase restore' process took a few attempts to get through the iOS approval process. They wouldnt approve my game unless I also included a 'restore purchase' button. So users can actually manually restore their purchases. But in my game the button isn't even needed, because the restore happens when the game is launched, I just had to include the button to make the reviewers happy. The Android version of Cluckles doesn't have the purchase restore button as it's not needed.

    God bless my brother, thank you for all this valuable info that I'll keep in mind!

    Much success to you, I hope you release a Steam version of Cluckles with tons more of content!

    Oh one more thing, I noticed you have the "white screen" splash issue, if you want to get rid of the "white screen" just after the launch, add this plugin to the config.xml file:

    <plugin name="cordova-plugin-splashscreen" source="npm" />
    	   <preference name="AutoHideSplashScreen" value="false" />
    	   <preference name="ShowSplashScreenSpinner" value="false" />	[/code:3gcyqlm1]
    
    Peace!
  • This is very beautiful ! Congrats bro! A question though: how do you save the "remove ads" if somebody uninstalls the game?

    Guys, you criticize something before even seeing it. Come on. Yes, nobody likes subscription model, but if the tool is like C2 but better (don't talk about browser-based issues, we don't know yet how it'll perform) and is very efficient, if somebody wants to do it professionally it's ok to pay a sub fee. Otherwise, stick with the free version or with C2.

    Wait and see.