doni-25s's Forum Posts

  • 7 posts
  • ok, interesting. but the funny thing is that the alpha value is not taken over. the image already has a certain transparency without me having to do anything in construct. this is not taken over via create object although this is the source file that i have loaded into construct 3.

  • Hello everyone,

    I would like to create an object. This is not a problem so far. However, I have noticed that this created object does not take over any properties from the original object which is in the object tree. I have made my sprite smaller in the properties and it is also semi-transparent. But when the object is created via the eventsheet it does not take over any changes but creates a much too large sprite without an alpha channel. Is it not possible to take over the values that were changed in the original? If I drag the object from the object tree into the layout, it also takes over all the properties. so why not use the Create object option?

  • I have now also found out that the function is not called from place 1. It does not compare the values. But I don't understand why. The other places do it too. And in principle it's all the same.

    But if the save and load function is switched off, the function from the first place works for some reason.

    See screenshot 2, number 5

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  • It can't be that I save too early. In the meantime, all the places are working except for the first one. The first place is simply not overwritten. All the other places can be overwritten. That's the funny thing about it. If I saved too early, there would be nothing left.

  • Hi, sorry for the late feedback. I had final exams. I took a look at your project. But I couldn't find any real difference. I have adjusted it a little for myself. Now all the places work except for the first place. But the first place doesn't change. I simply added a clear array so that the number in the array is reset after the game. All the others work as they should. Do you have any other ideas?

  • Hi,

    I have now done the whole thing so that the array is now saved directly. But unfortunately it still doesn't work. When I add all the functions to the menu, the data sets are only updated for the player when the layout changes. Then he can no longer see his score.

  • Hello, I would like to create a scoreboard for my game. Everything has worked well so far. However, saving and loading does not work properly. Everything works for the first run. The score is saved and loaded the next time. But if you start another round after that without restarting the game, the scoreboard doesn't save anything. What is the reason for this if it works the first time? The numbers and their names are saved in an array. In order to save the values permanently, the array is loaded as a string into a variable and this is saved in a local storage. When loading, the string is loaded from the local storage into a variable, after which it is transferred back into the array. See picture.

    I am also a complete beginner and this may not be the best solution. Please bear with me a little.

  • 7 posts