dondosh's Forum Posts

  • it's fixed by spawning instead of moving the object

  • You still cant spawn it middle in that object and have that condition that goes for collissions with that object. Spawning will not solve that. I dont know what you want to do with it, makes not sense to me. This is why i can only say something negative. Something positive, as in solving your problem, i cant. I dont like that myself, sorry.

    My goals is that when a box enter the wrong tube, it is throw back from a central tube.

    Man if you could just try to understand without being so negative. If you would have look correctly to my example you could see that spawning the object inside the trigger work great.

    Please before saying something like you know everything just be sure that you are not wrong.

  • Your example was correct it was just not what I was looking for.

    For the square collision, it was only a example I done quickly. You are right, I keep forgetting that you cannot use set position with physics object, it always do something strange. Thanks for reminding me that.

    I can work around with spawning my object instead of moving it.

  • Thanks for your example, but I don't think that is my problem.

    I found that the impulse work correctly except when I change the position of the object to the same position of my trigger.

    Here an example of what I mean.

    https://www.dropbox.com/s/c21mi1054g97e ... .capx?dl=0

  • Hi,

    I have a problem to add an impulse that do the same result independent of the object rotation.

    What I mean is that I want to apply impulse always in the black arrow direction

    If I understand correctly, it seems that the direction is relative to the object rotation.

    Maybe I'm missing something?

    Thanks !

  • Thank you all for your feedback I think I had a good idea to add something to the game play, I will upload a demo when I will have implement my idea. I'm not a good graphic designer so I will try to look at the website you suggesting Lordshiva.

    I love the idea about an exhausted timer too !

    I made the box with no friction so it's pretty hard to keep the box stand still.

  • Hi everyone,

    I'm making a mini game based on skills and I want to know if you find that the game play seems fun.

    I'm not ready yet for publishing it so, here a short video showing the game play. Tell me if you could want to play it.

    Thank you!

    Subscribe to Construct videos now
  • Hi everyone,

    I would appreciate if you could give me some feedback about my new game.

    https://www.scirra.com/arcade/puzzle-ga ... umble-8298

    Thank you !

  • Hi,

    I keep checking if someone have played my game, and I think that every time I go to my game web page it increase the total of plays.

    So my question is it possible to view these stats without interfering with them?

  • Thank you, haha yeah I need to tweak the difficulty a little.

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  • Maybe someone have deleted his game so I was able to upload mine and now the server is full again. I'm pretty sure Scirra will fix this when they will woke up.

  • Thanks henryScirra !

    Yeah I want to animate the bomb when the player loose one life.

    Also I just updated my games with some improvement!

  • It's fixed now

  • Someone have forgot to add a Try/Catch into is code haha

  • I cannot upload a new version of my game. I got a .NET server error.

    Also my game is broken because of a failed upload