domfont's Forum Posts

  • 9 posts
  • hi mzeid,

    If you are connected into scirra.com, you have to go to "store" > "your downloads" (left menu) then click on the button "download" of Spriter Pro. You'll have all the versions by date.

    Just for MadSpy, my problem with a recent version of Spriter came from the Intel graphic card driver. I use now another PC and everything works.

  • Ok, thank you, MadSpy !

    Edit : The last vertion crash on start but the b11 release is working.

  • Hello,

    I tried to install the last version in Windows 10 but I have the alert "missing MSVCP100.dll" when Spriter try to start.

    Another thing : is it possible to move the key frames or add/remove frames in the timeline ? It's convenient when the animation is correct but with some movements too fast or slow.

    Thanks for this useful application !

  • Thanks for your answer, Jayderyu.

    I already use this design but I thought there was a better method.

  • Hello,

    Is somebody know if the function object have a statement to stop the function ?

    I thought it was the "set return value" (like "return" in Javascript or PHP) but it's not the case.

    if a statement like this don't exist, it may be a good idea to create one.

  • Works, the program was detected an Intel(R) HD Graphics on Windows 7 (64 Bit) with an updated pilote.

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  • Sorry Kyatric.

    Here's the capx for thr problem of rotation and collision :

    http://dl.dropbox.com/u/57428335/rotation2.capx

    Here the steps :

    • Start the preview.
    • Try to make a collision whith the four blue sprites.

    Only the sprite with the angle '0' will work correctly. In the others, the collision polygon wasn't rotated.

    Thank you. (and again sorry)

  • In fact it was a bad generation of the collision polygon in one of my sprites. The preview is working correctly now.

    Another bug :

    I made sprites for the decor with the option 'immovable'. The collision polygon don't work when these sprites were rotated.

  • Hello !

    I found a bug using the physics behavior with sprites. I had this type of message for each sprite with the option 'immovable' activated :

    Assertion failure: Physics polygon separation resulted in no polys

    Stack trace:

    assert2(0,"Physics polygon separation resulted in no polys")@http://localhost:50000/preview_prelude.js:12

    ([object Array],7396)@http://localhost:50000/Physics_behavior.js:554

    ()@http://localhost:50000/Physics_behavior.js:905

    ()@http://localhost:50000/Physics_behavior.js:811

    ([object Array],[object Object],true)@http://localhost:50000/preview.js:1035

    ()@http://localhost:50000/preview.js:1446

    ()@http://localhost:50000/preview.js:1203

    ()@http://localhost:50000/preview.js:515

    ()@http://localhost:50000/preview.js:463

    (-10)@http://localhost:50000/preview.js:499

  • 9 posts