DolyGamesCosmos's Forum Posts

  • Hi, you don't have to detect a color to do what you want. You can simply detect a specific object which happens to be red. There are several ways to accomplish this:

    • If the red object is an independent object it can be simply detected by its name
    • If the red object is a clone of an existing object you can give it an instance variable Red = 1, Red = 0 for other objects

    Next for the detection area, if it is the entire area there is a "is visible" feature that you can use and/or right click on that after adding and click Reverse which then means "is not visible".

    Another way is to detect using the distance from the camera object. So if it is within say 300 pixels then you consider it detected. A simple distance formula should easily work for this.

    Best of luck,

    COSMOS

  • This game is 100% free to play at DolyGames.

    Game link:

    COSMOS’s Jumping Game v2

    https://dolygames.com/jumping-game-v2/

    Game description:

    This is a funny happy jumping game (kids-friendly) where you have to try to dodge the incoming fruits and survive over multiple levels as long as you can.

    Gameplay YouTube video:

    N.A. yet

    Game picture:

    I am happy to receive feedback, suggestions, ideas and/or support.

    Thanks in advance.

  • I only had one issue. Unfortunately, it's a pretty big issue - you can't see your target beyond the first trump (in level 3 you can't even see the first Trump, so you're mostly shooting blind. If you can fix that, I think you're good to go - well done.

    Heya,

    That is intended, before every shot the camera spans from the right side showing the whole level and the player must then estimate the strength and angle of the shot. If failed - can always try again. The levels get bigger and harder as you progress.

    That said I am going to note down your feedback and if more people mention that as a possible issue I will definitely consider a change in design.

    Thanks,

    COSMOS

  • This game is 100% free to play at DolyGames.

    Game link:

    COSMOS's Angry Hillary

    https://dolygames.com/angry-hillary/

    Game description:

    Fun game like Angry Birds with a "political" funny twist - help "Angry Hillary" to accurately hit down Trump who is hiding behind boxes and cannon fire!

    Gameplay YouTube video:

    https://youtu.be/2wnJC6y69v8

    Game pictures:

    I am happy to receive feedback, suggestions, ideas and/or support.

    Thanks in advance.

  • Hi,

    I played it, died on Hyper Space as it was way to fast for me to react to.

    Feedback? here are a couple of ideas:

    • maybe the game area could be bigger to allow more reaction time
    • maybe instead of a huge speed increase on Hyper Space speed can be increased by a smaller amount each level

    Cheers,

    COSMOS

  • This game is 100% free to play at DolyGames.

    Game link:

    COSMOS's Fantasy Shooter

    https://dolygames.com/fantasy-shooter/

    Game description:

    A fun free-to-play fantasy arcade shooter where you fight to survive over multiple levels and score as high as you can. Designed by COSMOS (DolyGames).

    Gameplay YouTube video:

    https://youtu.be/SOZqHiVMaaY

    I am happy to receive feedback, suggestions, ideas and/or support.

    Thanks in advance.

  • Hi,

    Firstly, I don't understand what you mean that the option is not there. Here is a screenshot proof of me adding it in your file:

    http://prntscr.com/ft0tq8

    Secondly, it is the first time you are mentioning that you are trying to do a dash move/attack. In this case I can suggest you a solution of using SIMULATE CONTROL together with increased speed for the duration of the dash (e.g. 0.25 seconds).

    I am not expert enough to explain or understand the "jumping effect" but the solutions I proposed to you will do what you want without having to deal with or spend more time on trying to figure out this "jumping effect".

    Good luck!

  • Hi,

    Ok, sorry, so I checked and played around with your Capx and this is my feedback:

    1) Your Sprite has Platform behavior and when using Arrow keys it behaves correctly (no jumping).

    2) If using the D key as per your event the "jumping effect" occurs. I checked all collision lines and tried variations with other solid objects and in all cases the "jumping effect" happened.

    My conclusion / advice to you:

    I believe this effect happens because you are using the Move Forward action which "teleports" your Sprite 4 pixels into the solid object but since it cannot be inside a solid object there seems to be a push back effect which we see visually as "jumping effect".

    To move your sprite you should not use such "teleportation" of X pixels, but you should simply say, if you do not wish to use Arrow Keys, on D key down SIMULATE CONTROL (under Platform) and choose Left if you want it to go left or right if you want it to go right, etc.

    Good luck

  • Hi,

    1) Based on your description, you have a lot of errors in your design.

    In order for anyone to give correction feedback you would need to share your design or at least more details related to movement.

    2) In your movement description there is absolutely nothing about climbing as you can see. If you would open a brand new project and put only that event then it will do as described.

  • Hi,

    Maybe your text box is left aligned? If your text box is centered then it should appear always correctly if there is 1 digit or 2 digits.

    Another possible solution you could use, since I don't know the specifics of your project, is to clone your sprite and have one sprite for digits 1 to 9 and a cloned sprite for digits 10 to 99.

    And yet another possible solution is to, instead of spawning the text on the sprite, is to spawn the sprite behind the text which is correctly positioned.

    Good luck

  • Hi,

    All the time these kind of things happened to me was to do with bad collision lines, so there are 3 things you can do:

    1) Double check your collision lines to make sure you have PERFECT boxes or circles.

    2) If you are using 5 invisible rectangles for the box collision change it to 2 rectangles: 1 big one and one middle line.

    3) If nothing works consider setting a limit on the speed of the rotation of the box to avoid this problem.

    Good luck

  • Just trying to say simply that things never just appear by themselves. Somewhere it is written that it must appear at 0,0

    I think it is not possible to continue further without seeing more details, so as 99Instances2Go suggested people will have to see your project to advise further.

  • Hi,

    I usually create my own progress bars simply with any rectangle and regulating width or height, so i never had that problem. Maybe someone else can comment for that.

    But if you want to hide it, you can always put another sprite on top of it i guess or simply move it to X = -200 or something (out of the screen) and then move it back into the screen when you need.

    Cheers,

    COSMOS

  • Hi,

    I do not fully understand but you can create your HUD in a separate layout with layer HUD (make sure no other layer has this name) and make that layer a GLOBAL layer. This way it will be included in all layouts and so you don't need to create it in every layout.

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  • Hi,

    With such a simple game there should not be the problems which you describe. This means there is a flaw in your design which forces the game to use a lot more resources than it should.

    Look for especially object creation and destruction.

    RE: Creation

    Often if you have not specified TRIGGER ONLY ONCE there are a million objects created in seconds (even if you don't visually see it).

    RE: Destruction

    Make sure you destroy every objects when its time has come. Either via FADE behavior or via EVENTS Destroy Object. If you don't destroy then you will start having unlimited objects flying all over the place.

    Lastly,

    Play your game using the DEBUG PLAY button and not the PLAY button and watch very carefully at the bottom the number of objects and other things that eat memory.

    Good luck