Hello. I have been thinking about making a survival x sandbox game for a while now (terraria, minecraft like). I am pretty much ready to get started but I feel like I kind of have a big problem. My problem is player progression and direction in this type of game. I feel like somebody coming into one of these games for the first time might be overwhelmed and I think that is the biggest problem with this genre. I don't want players to have to have somebody else teach them the game or learn from a playthrough. Anybody should be able to get right into the action. At the same time I feel like I don't want to give to much direction and let the player choose their own path. I don't like Stardew Valley. I am aware that people might not agree with that but I feel like that has the same problem but it does try to fix it with the whole to-do list in the top right corner. I still feel like the game is not that fun because of it and I feel like the game is more fun if you know a lot about it. I would rather just learn the game instead of the game showing me. So my question is pretty simple. Is there a way to make a survival x sandbox game that simultaneously gives the player a lot of freedom and lets them learn how to progress the game at the same time.