dodgerer's Forum Posts

  • 4 posts
  • notably I forgot to add this line in to my post

    which sets the user peer.shoulderpad value to the global variable but that only works for the host from his own screen...

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  • so I've been dissasembling the multiplayer example and started adding some changes.

    I've made a color selection in the login screen

    and with that

    now i understand that the peer doesn't yet exist so the set shoulderpads for peer is useless.

    however i have trouble assigning this to the player later on.

    in the example, they use a login as and use the name which is the only global variable.

    with certain attempts i got everyone to have the chosen color(these are half circles next to the character)

    and each of them is invisible by default.

    I've tried both

    and

    and neither worked to give me different values.

    so I'm having large problem with setting the values.

  • HEHE necro

    Another option would be to have instead of solids, bounce off for each of the things and have a check.

    Peer z= object z

    this would mean that for each chair, stool and so on you would need a new event where you ask if the player/monster is overlapping an object and if the z's are equal.

  • So, I'm using the .nw export and all the audio, images and animations which are the biggest files get put into package.nw, but I do not want this.

    I share my game via dropbox with friends so they have to download the whole package.nw every time, at 250MB it's not much for me but I have friends with slow internet connection and they have a hard time downloading it...

    Notes: I have the music with correct filetypes and have read how to do it for html.

  • 4 posts