DnlWhlrGms's Forum Posts

  • Cool concept and great art!

    It would be nice with some kind of tutorial level, like with a text box on screen explaining the swing mechanic while you can try it out. I skimmed the text page and then got lost when the game starts

    A tutorial level could also be a lot easier, and smaller, so the difficulty ramps up a little.

    That said I really like the game concept, where did you get inspiration for it?

    Holy Hell, Risto! You are a mindreader or something! No joke, I was thinking your exact suggestions not 8 hours earlier and planned to ask on here about junking the instructions and curbing the level. Awesome, advice, man. I try to be so thorough in explaining the game prior to playing, but even I found myself skimming and skipping other developers same attempts when trying others creations... haha, nobody wants to read paragraphs is the lesson learned. Just let them jump in and "show" them the game play as they run through a simplified level. Bam! Gonna do that. Your other point is a classic overestimating the n00b player. I've run that course a million times and know every pixel and upcoming avoidance that I forget how this is all new to everyone else. I guess I wanted it to be challenging enough that people wanted to "try again", but the fact that there are very few on the leaderboard was beginning to tell me, "few are completing this level, Dude! Thanks again, Risto. I'm on these needed changes!

  • Awesoem, man! just played your demo level and the gofl gods were smiling down! 1st place on the leaderboards! look forward te more levels soon I hope

    Thanks, mate! Great username btw. sounds like a cool game title

  • > tulamide , I like your LOS example and tried downloading the .cap file to investigate further but C2 doesn't want to open it. Do I need to change the .cap to .capx in order for C2 to recognize it?

    >

    This is for the - now long retired - Construct Classic software.

    The .cap produced by CC is in no way at all compatible with C2 or C3.

    The only way to open it would be to install CC. It might then be possible to convert the code from CC to C2/C3 as they use a similar Event system.

    Ah, thanks zenox98

  • tulamide , I like your LOS example and tried downloading the .cap file to investigate further but C2 doesn't want to open it. Do I need to change the .cap to .capx in order for C2 to recognize it?

  • Allen T and ikkante - Yes, it will be wicked, and the devil is definitely gonna play dirty.

    sidenote: I can never remember how to "@" names that have a space in them I tried with Allen T, but couldn't figure it out.

  • Thanks, I'll update as progress is made.

  • Hell of a Golfer

    *Update 8/17*

    Beta 3.0 is out there now. I'm not sure what's going on with the Scirra Arcade, seems glitchy at times, so, for now, I have the game up on the Newgrounds website. There are 4 full levels and a lot of new upgrades to gameplay and mechanics. I think I need to get the sound design going next as any game can get dry with only silence to listen to. ;) Here's the link, You will need to have/make a Newgrounds account to play, but it's easy and fast.

    newgrounds.com/portal/view/715451

    *Update 5/31*

    Looks like we migrated... ;) I just updated the original post to take out all the deprecated code and still getting to know this new UI. I have the next beta 99% ready to upload, but I'm not sure if an arcade of our creations is offered anymore. I'll keep poking around, bb soon.

    *Update 3/27*

    Slowly, but surely, progress is being made behind the curtain here. My next manageable milestone is close to completion. I will be adding three new golf holes (hole: 2,3, & 4) to the Devil's golf course very soon. I've also been fine tuning game mechanics and squashing bugs. Plus, I added a new feature so when the ball is hit, the camera follows it down the course, then, once the ball comes to rest, the camera pans back, and follows the player. I'm sure the players will appreciate that addition. All coming soon!

    *Update 2/24*

    It took some time, but beta Ver.2.2 is live. I really needed to redo my gameplay instructions. Now, instead of reading static screens about how to play, you get to play through a fun tutorial! More levels are on the way, and soon we'll have an 18 hole golf course in Hell in business! Please play and support! Thanks!

    Game Backstory:

    You are the best golfer in the world, and everyone knows it. Your trophies, green jackets, endorsements, cash, and babes are piled up around you, and life couldn't be better! Until one day, the devil catches wind of your accomplishments and summons you to hell. In a very Devil Went Down to Georgia-ish scene, he questions your title as, the best golfer since you have never played the most challenging golf course in existence... his own.

    Now you have to play this hell of a course and beat the devil at his own game. If you win, you get the devil's golden golf club, but if you lose - your soul will spend eternity washing his balls... er, golf balls that is...

  • Ok, yes. The physics is most important to the golf aspect. I'll see if I can get away with the enable/disable method.

  • Hey, thanks Didn't know the practice of not mixing engines. I have the physics in place for the golf ball "arc" including some aiming dots like angry birds. I'm not too confident in my transcribing that physics math to bullets etc.

  • Hi all,

    I'm working on a golf game and getting concerned with my inability to streamline the behaviors and events involved. The player has platform behavior and the golf ball has physics behavior. When hit, the golf ball goes right through the tiled platform, though. So, I tried adding solid to tilemap, but realized that is for bullets bouncing off, not physics sprites. Research showed physics can bounce off other physics, so I gave the tilemap that behavior and it was acting fine.

    Now, there are other objects, platforms, enemies etc. that I may, or may not, want the ball to bounce off of, and the thought of adding physics behavior to those sprites seems like a recipe for a boggy game. Perhaps that's wrong thinking? I know I could group the sprites I want to have physics in a family, but is that really less processor intensive? They, essentially, all still have the physics behavior but just in the convenience of a group, yes?

    I tried adding bullet along with physics to golf ball just to get that bounce off solids ability, but I don't know how to assign the other bullet parameters so they don't affect the physics of the golf shot. Perhaps this is the best solution if someone could tell me how to set the bullet parameters so they don't intervene.

    I also tried adding platform behavior along with physics on the golf ball and that seemed okay, but again, not sure if this is gonna be boggy in the end of it all...

    It seems to me, the casual coder, that simply having a "bounce off solids" parameter in the physics behavior, like there is in the bullet one, would be a huge help. It's got to be a common issue I'd think.

    I've read the posts I could find on this topic and have had no luck with implementing them successfully... any thoughts on the least processor intense route to accomplish this golf ball with physics bouncing off certain sprites would be awesome!

    Thanks!

    *Update*

    I saw in this post: where jayderyu mentions the importance of not crossing the streams with physics and platformer! Is this the consensus of the elders here? Either have a platformer, OR a physics-based game, but NOT both in one game...

    *Update 2*

    Would using R0J0hound 's chipmunk physics behavior play nice with the platformer behavior?

  • Thanks guys, I guess the only solution is R0J0hound's. I'll try that, nothing to lose since I'm locked out anyway.

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  • danalog try my dropbox I have many add there you might find it there

    Thanks Lordshiva, I didn't see the plugin. I'm afraid that tween plugin was a unique find back in the day and my backups are corrupt. Is there a way to trick C2 by making a plugin with the meta data matching the name and author?

    Thanks

  • Hi, I've been away from C2 for a while, and I'm trying to open a past project. It said I needed to install a list of missing plugins and behaviors. I found all but one! I searched the list here and Google, but I can't locate. Without it, I can't open the project

    This is the plugin I need: Behavior 'Tween' by Christopher Stanley

    Any help locating this one, of how to possibly tell C2 to forget that behavior, it would be great!

    Thanks

  • New power-up added and lots of tweaks to game play to make it better.

    Here's the new gameplay video: https://youtu.be/tD4yBz3NAuQ

  • Thanks for checking out my game, I haven't had an ad repeat like that in testing. Believe me, I'm trying to place ads respectively because I hate games that show ads any chance they can. The (X) Skip is all AdMob, so I can't change that, but if it becomes consistent, I'll have to rethink it.