HI! why my multiplayer game cannot crate sync object when i play on peer side?
1. I made multiplayer project then i copied this file (for backup), so i have : project 1 and project 2.
2. when i use project 1, previewing on browser it run perfectly
3. something happen on project 2, and i deleted object (player) that i used to sync. Then i have create it again, with same name and same instance variable
4. nothing different on event sheet about project 1 and project 2.
5. i run both project 1 and project 2 to try multiplayer, and problem is :
on host side, sync object create normally, but on peer side no object has create, but peer and host alias still appear.
why it happen?