djmax31's Forum Posts

  • 5 posts
  • ok i can work with this thank you very much

  • dop2000 Ok sorry I should have better claimed what I was trying to achieve what you're saying I just can't figure out how. oh and for any new people, I fixed the last question problem. if you need to know how let me know

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  • hello, I followed and completed the JSON dialogue tutorial by Laura. now that I'm trying to expand it there are some that I do not know how to figure

    one is how to speed up and slow down typing speed in the so for example "hi Jacob <speed 5> how are you doing <speed 1>,

    two would be how to wait function where a character just does types for a set amount of time,

    how to check conditional branches like if, true or false (I could do this with events just seeing it is possible) and

    most importantly how to get the question to expand past the first line of the answer dialog, this is something that you can see for yourself by downloading the last file of the turmoil and adding another dialog. it won't read it and just skip it completely if tried so many things

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  • dop2000 i probably should have been more specific my bad the problem isn't the game lagging it the just the enemy alone and it not lagging it is just not working. this should better explain it

    dropbox.com/scl/fi/vlwf5bpvf24toalzff88o/give-away.c3p

    as for the timer behavior I'll look into maybe having wait action will be problem when their more instance of the enemy

    as for the random number thing i know it just for testing

  • hello does any know why the enemy keep freezing their animation and sometimes just out right stops working while their shooting? for context i have an enemy with a state machine for when it shoot using just the bullet behavior for the shooting. when i enter the shooter los it is a gamble as to whether it shoots or not. then lets say it does shoot it will either shoot a couple time then freeze until the player leave the los then can never shoot again because it will freeze thank you

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  • 5 posts