Hello,
I have a turn-based tile-based game I am working on.
On the enemy's turn, they are moving in a random direction. The goal is to allow them to collide with the player and "kill them". I also have obstacles on the map as well that the enemies should not move through. They also should not move through each other.
Right now the enemies appear to push the "Player" when they would move into the same tile. If they cannot push the player they will move on top and trigger the "kill" action. I am able to get enemies to move on top of one another by excluding the "enemy" tag but trying the same thing with player doesn't work for whatever reason.
I've tried disabling solids, disabling collisions, and excluding the "player" tag from collisions but I am unable to get the desired behavior with any combination.
Thank you for any help