Direkneed's Forum Posts

  • 10 posts
  • Have you installed the separate node-webkit installation found here https://www.scirra.com/node-webkit ?

    This has been needed for a few builds now, and if you haven't installed it, you should really start reading the release notes.

    It was a fresh download, I hadn't checked down as far as 6th Nov, 2014 to see that it was unbundled.

    It's not a bug.

    C2 come now without Node-webkit.

    To use node-webkit with preview and export, download http://www.scirra.com/node-webkit and install.

    With that, you can use the preview and export <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Oh okay. I wasn't aware that they split it. I'll download and try that then. Thanks.

  • Problem Description

    Trying to preview my capx using "Node-WebKit". I get an error.

    Observed Result

    [attachment=0:17elhl10][/attachment:17elhl10]

    Expected Result

    To preview my project in a desktop-like application without browsers.

    Operating System and Service Pack

    Windows 7, SP1

    Construct 2 Version ID

    R195 (64-bit)

    Things I've try to fix the issue

    Uninstall, Reinstall.

    Uninstall, disable avast!, Reinstall, loaded Construct 2 normally and with administrator right mode enabled and try to preview project.

    Uninstalled, reinstalled to a different location, different disk and folder name.

    I am familiar with avast! having removed .exe's before but I have avast! disabled when trying this, all chests and scan results of avast! have no trace of interfering.

    I also noticed that when I downloaded the latest release and extracted (installed) it, nw.exe wasn't located in the folder at all and I'm not sure if it was suppose to be there. Could I have a corrupt installation, should nw.exe be in my C2 installation?

  • There are a few ways to do this.

    Without using third party plugins using lerp would probably be your best choice, for it gives a smooth movement.

    I think though that most people like to use the third party plugins litetween or moveto for these purposes.

    Thank You.

    I got my hands on litetween and was able to have the door I've had trouble with since last week to do what I needed in 3 seconds.

  • I have my spirte ready and the Y position that I want the door to end up.

    After the player destroys a simple object I want the door to head towards that position without simple "teleporting" by using set position.

    The idea behind it is so easy, but yet I'm having trouble figuring it out. I used custom movement but it went towards that Y position and kept on going.

    I tried Sine (which supposedly is the method) but no matter what I tried it just kept going up and down.

    I am most likely missing something, but this is confusing me and I'd appreciate the help.

    Requirement:

    Object on Destroy: Move Door towards position in X amount of time.

  • I'm trying to create an object on a layer (layer 5, parallax) and I'm trying to have it triggered when the Hero collides against it.

    Here is what I have so far and what I've tried, but it doesn't seem to display them.

    <img src="http://i.imgur.com/gXYW48u.png" border="0" />

    dropbox.com/s/6el9xigd196idfd/desktop.capx

  • I've finally got it.

    <img src="http://i.imgur.com/xS2eulR.png" border="0" />

    (for those who wish to understand how it's done).

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  • Thanks guy I'll try it real soon.

    I use hotkeys on event pages and the Else menu is always greyed out.

    Edit

    Currently uploading my work for those who can try and help.

    I'm still not understanding how the game defines when the player is touching the sprite and when it's not.

    I'm calling the collision of the player and object to set the gravity to 0 so the player floats, will I have to call the player again if he isn't touching the sprite to set the gravity to 1280?

    I've uploaded it and am sharing it to those who wish to help.

    (I have less than 500 rep so I cannot submit a link, private message to obtain the capx.)

    (ps. Version used to save the capx is 123.2 64bit.)

  • So, I'm having difficulty searching SCIRRA through their search forum functionality and I'm not weaving through 300 odd pages to see if someone has made a topic about this :p

    Hopefully someone can help me.

    I'm still new to the whole construct 2 thing and just wondering how I can create a sort of affected area that pushes the character in one direction and stop when they leave it.

    I have would like to have this sort effect appear as if a fan is blowing the player up towards the sky (Y axis) and when they move away it stops/gets weaker.

    I've tried it in ways that I thought it was suppose to be made but currently all I do is go up when I go near it and never land even when I exit it and it doesn't let me add Else events either so it becomes more difficult. (I haven't got the hang of things yet :P)

    edit:

    Solved.

    <img src="http://i.imgur.com/xS2eulR.png" border="0" />

  • Hello everyone!

    My name is Greg.

    I go by CG or Potato.

    (a smashed potato, a smashed = me drunk)

    I enjoy RPG games a lot, I've always considered them a time killer and as a student who has a lot of free time they normally are my daily routine.

    I've experience with level development and scripting on AutoIT3 and Source Engine but never really did something as depth as Construct 2 engine before.

    I am not only just into RPG games, but also FPS, TPS, Action Adventure and Side-Scrollers.

    I've always been a helpful hand to people who have issues with things and if I know the answer.

    Once I've learn't the entirety of this software I will be happy to help people with things should I know the answer to it.

    I also like socialising with others, playing games with others and participating on forums.

  • Hi,

    I recently purchased the engine because after using it for a few days on Free I thought this really had some potential.

    Now, when it comes to coding or scripting I'm sort of in the mist and thing's don't make that much sense to me but in some case I do understand it.

    Well anyway.

    I'm trying to get the Menu Music Sprite to toggle the music in the background.

    So this is what I have in the event sheet,

    <img src="http://i.imgur.com/98NsbRn.png" border="0" />

    Now, I'm stuck on how to make it toggle to resume the music or start again.

    I bet it's something I'm over looking with the attempts I've tried but once I've learn't it I'll stick with me forever... >.> sort of.

  • 10 posts