diontoradan's Forum Posts

  • 9 posts
  • bump..,

    how can i change canvas to transparent?

    canvas should be transparent right?

  • i have a project to stream gopro to c2.

    the c2 app will act as a overlay for the gopro stream.

    or maybe edit the HTML and gopro full screen as background put c2 app in front transparent ofcourse.

    is this possible?

  • i've another test, dumbed down the rendering, turn off high dpi, and it went 55-60 fps. i think for now i will publish this as a desktop app. and restart the mobile version from scratch, use less layer, simpified the graphics (no transparency) . in flash is as easy as using vector graphics and it will scale perfectly in any resolution with lesser fps toll.

    its not about the sounds playing at once, no problem togling all the sound, it still getting 30ish fps.

    on high dpi mode and fullscreen, it went 30ish on idle and 10 fps when played. so this is definitely a scaling issue.

    another question, can i place all the menu / options in another layout, but the music still playing in layout 1?

  • Hm... How big are your images? Remember that what looks good on a big screen, really isn't gonna make a difference on a small screen.

    the canvas is only 720p. nothing that big. every small items are cloned from 1 sprites.

    after this done im gonna make smaller screen version based on this one.

  • : i was going to try unity + playmaker, but i really liked what i've made, maybe this is the starting point to start to learn real programming, so i want to know what the most suitable for this kinda app. i'm thinking delphi cuz FLstudio was build on it.

    but if unity 2d is enough i think i will try unity

  • xdk CW = idle: 45fps, play : 10-15fps

    cocoon io Canvas+ = idle 35fps, play 20fps

    the only moving part is the playhead which in collusion with the active toggle. how many is too many?

    i dont mind +- 10% as long as above 45fps at play.

  • Make sure WebGL is enabled < yes

    Avoid using too many objects or particles < how many is too many? 200?

    Place objects using the same blend modes or effects on the same layer. > Yes

    Avoid objects with large areas of transparency. < yes

    Avoid large areas of overlap between objects. < this maybe the problem. i have some object sandwich with each other, but they are only menus. i wonder if it effects the overall performance.

    no virus / malware in that link. please ignore warning.

  • just finished my 1st app in construct 2, to be honest i like it a lot, coming from a flash developer, C2 is much easier and quicker to deploy. i made a beat sequencer app in just 1 week. Im not a coder, only knew a little action scripting, and programming in C2 blows my mind. But i'm really disappointed with the results. Although it runs flawlesly in desktop, the mobile version is super lagged! i mean talking about 60fps vs 10 fps (on a LG G3!), and i need consistent timing.

    is there any way i can improve this? will using Delta Time (dt) fix it?

    or can anyone suggest me any program / language to convert it to a proper app? (im thinking delphi)

    demo:

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  • i understand that listbox is disabled in mobile (threat as dropdown).

    is there any solution to make such thing work as an ordered list.

    does anyone have any tutorial to make pseudo listbox with other element.

    or maybe any plugins?

  • 9 posts