dingalingboy's Forum Posts

  • 7 posts
  • Same issue for me. Seems like it happened with the update to construct.

    Hope this gets resolved soon..... :(

  • Hello everyone!

    I just recently helped with a game released on the Steam store and have been finding some issues with LocalStorage. It seems that sometimes, I haven't figured out what causes it, when I uploaded a new build of the game to Steam it has the potential to erase peoples saved data. I'm using Arrays to store the levels, points, and upgrades that then get saved to local storage.

    I don't even know where to begin. This is my first time using NW.js and LocalStorage. I don't know what more info to provide without help, Seeing that it's a fully released game, I'd only be willing to send the capx by request.

    Apologies for the lack of details, been banging my hand against this one all morning and I just need someone to hold my frail amateur programming hand. D:

    Thank you for your time,

    Austin Jorgensen

  • Thank you! I was messing around with the flip action as well, as hoping I would have to use it because I'll actually be pinning the head to the body. I'll just figure something out with imagepoints I suppose.

    Thank you!

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  • When a sprite becomes mirrored (using the mirror event) The angle of the sprite does not become mirrored.

    I'm having this sprite setting it's angle towards the mouse cursor (set position X to Mouse.X & position Y to Mouse.Y)

    so basically the characters arm(holding a gun) points towards the mouse, but when I mirror the character and his arm (in order to simulate the player turning to his left after facing right) the arm sprite flips but the angle doesn't. Making it so that when the player is facing left, the players gun points towards the opposite angle of where the mouse is.

    I don't know the math to "reverse" the angle so that it the gun can point towards the mouse even when a sprite is flipped.

    Can anyone help me?

    Thank you!

  • You are an angel, thank you rex!

  • Hi rex, love the behavior!

    I was curious, is it possible to set the "Remaining Distance" to a variable?

    I'm trying to make an event with objects using Moveto, and on collision I want to check how fast the object was going on collision.

    Thus creating a sort of pseudo physics event.

    Thank you! and if there is a better way to achieve my goal, let me know!

  • 7 posts