Dines's Forum Posts

  • Hi all,

    When the HTML5 runtime is running on Android, can it detect key presses from a Bluetooth keyboard?

    I'm looking into using Construct to run an Android-powered display medium for showing videos and slide shows on a flat screen (transmitted through a tablet HDMI cable or ChromeCast) and controlled by a bluetooth keyboard like a remote.

    I don't currently have a Bluetooth keyboard to test it myself.

  • Problem is both objects are physics objects, so I don't think a simple Set Position will blend them the way it should, because the physics engine won't know they're connected.

    I've managed an alternative using two Revolute Joints which keep the pinned object in a fixed orientation relative to the parent object.

  • Hi all,

    I know about the revolution and distance joints, but I want to bolt two objects together while only allowing limited rotation.

    The objective is to make a physics-enabled 2d space craft game where you have to build a ship out of components. Some components are fixed totally rigidly (e.g. different parts of the main chassis and armour), whereas others (such as directional engines, thrusters and blasters) can be rotated in a controlled way from a pinned location on the vehicle.

    Where do I begin?

    So far, the closest I've got is using two distance joints at the corners of an object to try and hold it in place, but the distance joints are like rubber bands. I'd rather they were more rigid.

    Help?

  • Probably because MMF is their livelihood XD

    But I think the competition will help. It is interesting that Clickteam have posted more updates since Construct's appearance than ever before.

  • I'm sure it'll come in time. Ash, is this something you'll be open to one day? Or not the direction you aim for with Construct?

  • I got flu. Console meh. Tell me I'm wonderful.

    Let me feel loved.

    I'm gonna nurse my achin' bones. When I get back tomorrow, I EXPECT CONSOLENMENTESS.

    You do all love me... don't you?

  • Soz, I don't quite follow that post, lol.

    If you want a list of the things I don't like about MMF, I'll PM it you tomorrow, because this forum obviously isn't about slating MMF.

    But the gist of it is: MMF isn't modular. Get halfway through the project and try fixing a bug, or changing a bad guy's animation or behaviour, and you'll see what I mean. I never wanna paste another damn group or animation again.

    Contrast it with common programming languages like PHP, and you start to wonder why Include or Function or For/For Each/While/Else are so sparsely implemented (if at all) - after ten years.

    It could be so much better for just the addition of some really obvious features!

  • (looks at feet gingerly)

    heehee! Did you see what I did there!? Did you!?

  • "...you wouldn't like me when I'm ginger..."

  • I feel left out. Please would someone run a screencam and post the video up here and/or on Youtube? I'd love to see it but my PC's just too way lame.

    I'd appreciate a 'gallery' section to the site maybe, showing some proper screenshots of games using effects in Construct.

  • I think after 1.0, when the games are starting to appear, posting them on the Daily Click will probably help. I intend to use whichever is best for me, and because I have a lame machine, right now that's MMF.

    But I have no illusions about CT. I use MMF because I have to, not because I want to. I want a decent programming environment, and once I've got a PC that supports Construct, it'll be Construct all the way, baby!

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  • My personal interface dream is one where you can run the whole thing using keystrokes. I personally hate using the mouse, it's so much quicker just to do clackety-clackety-clack on the kboard.

    Dunno if this is possible yet, since I can't run Construct till I get a better machine, but it'd be ossum if one could use the event sheet editor without NEEDING to touch the mouse.

    So, maybe press left to highlight the conditions and right to highlight actions, up/down to go up and down through the conditions and actions, shift+up/down to skip straight to the next event, and so on.

    Arrows and keys would be lovely, for those of us who despise the mouse.

  • Dunno if it already exists, but a frame ticker would be good.

    So you could use it in conditions, eg:

    Every 10 frames, offset 3

    --- do something

    Would mean that, after 3 frames, a 10-frame ticker initiates.

    This'd be good for having many instances of the same object. You could do this:

    Every 10 frames, offset random(10)

    --- do something

    All powerups would move at the same rate, but they'd be randomly offset. So you don't get all coins rotating in perfect unison, etc.

    And if you could create a function to run in 10 frames' time:

    On Start

    --- Function: Call 'Something' in 10 frames' time

    On 'Something'

    --- action

  • And Spag' Bol' support... I'm still waiting...