dimakoles's Forum Posts

  • One thing I've missed out is that C2 does not allow me to make build fail.

    <img src="http://s21.postimg.org/cfriyebiv/wwttttt.png" border="0" />

    Now I understand why C2 does not require programming. Thanks for your replies.

  • Putting it to 5000 and there is no visible progres of acceleration, cause it's instanly at its max speed. :PI mean I expect velocity instead of acceleration

  • dimakoles: If you want to move instant, just change acc and dec to 5000^^. There might be another way, but this is one of them^^. Just don't put Max Speed too high, 200-500 should be fine, experiment with it.You want to say that if I want to make acceleration equals to 0 I should change it to 5000?

    That's really very intuitive and simple :-)

  • That's just mathematics language.

    This is algebra

    X = Self.X + Self.speed * dt

    this if code

    if(self.x != 0){ return self.x + self.speed * dt }

    This is not algebra because algebra does not know about expression "Self."

  • Thank for this!

    <img src="http://s21.postimg.org/vsgkz65ef/iiiiiiiiiii.png" border="0" />

    I need make motion without acceleration, what should I edit? Unfortunately it's not obvious for me.

  • Personally I can not say that if some solutions is better with code than with GUI then C2 still does not required programming.

  • Yes, in this simple example C2 does not required programming.

    But in this simple example programming is easier than no-programming.

    So: if using C2 I should to learn basic stuff about programming, why C2 consider I am not able to learn more advanced stuff?

    But if C2 consider I can learn more advanced stuff - than what is the point in C2?

    PS

    For example, I can not avoid "random(int i)" function if I want it.

  • Agreed "X = Self.X + Self.speed * dt" is simple code. But it is code. Why C2 says that it does not required programming?

    If using C2 I should to learn basic stuff about programming, why C2 consider I am not able to learn more advanced stuff?

    But if C2 consider I can learn more advanced stuff - than what is the point in C2?

  • "Many behaviors" does not mean all behaviors I need in my project.

    Personally for me "Self." is confusing. I do not know from math what "Self." means

  • For example to move object to right I need to write code: X = Self.X + Self.speed * dt

    <img src="http://s17.postimg.org/bvxep6l27/rrrrrrr.png" border="0" />

    Okay, I can achieve this behavior without programming.

    <img src="http://s11.postimg.org/ovf26fmkz/qqqq.png" border="0" />

    My question is: is not it simpler for everyone to use solution with code rather than without? do you consider C2 does not require programming?

    Edit: One thing I've missed out is that C2 does not allow me to make build fail. Now I understand why C2 does not require programming.

    <img src="http://s21.postimg.org/cfriyebiv/wwttttt.png" border="0" />

    E Bear, thanks for comments. May be the point behind my unhealthy interest in this topic is because I'm russian-speaker :-) Okay, that's enough, I see that it's can not be answered. The topic is closed.

    one method of catching pirates that has already been explainedThe method was mentioned is not appropriate to C2 as was mentioned :-)

    put your efforts into making a product that encourages people to buy it, not one that prevents people from pirating itPlease, at least one real example from real life of how C2 does encourage people to buy it?

    Having snide version of C2 I can:

    • upgrade C2 just by upgrading it to bigger snide version
    • use forum community
    • use all plugins and making my own
    • build my games for all target platforms
    • publish my games on all stores

    At last, do not warry that I will be punished, because there is no way to do it

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    pixel perfick, thanks for improving my communication.

    I have mentioned about releasing my vitually existing game with a snide version of C2 to make question in a childish way to be more noticeable and understandable. I guess it's a standard literature method. My real interest is in releasing my game engine and looking for professional advice, on how to protect it from people ripping me off.

    Okay the answer something like "try your best and good luck" is better then nothing but may be I can find smth more substantial?

    E Bear

    If you have experience in making popular game engine like C2 and have some examples relative to piracy to learn than you are welcome. Otherwise it's better not to flood.