diegolarios's Forum Posts

  • 9 posts
  • I really don't know what happen, I had r95 installed; I supposed it was a bug so I updated to r101, but I kept getting the same error; than I downgraded to r90 and I still get the error, after that I restart my computer and export the project again and it works; so right now I'm working on r90; maybe was the latest java update that needed to be install and to restart my computer. If it happens again I will post it with all the complete file, steps and specifications.

  • I think the problem is in the sprites, cause I erase all the sprites and the page loads fine.

  • Hello I have a problem when I upload the game in my public domain; it shows the following error in the java console error: "NS_ERROR_FAILURE: Failure" and the line that point to is this one:

    cr.isPOT = function (x)

         {

              return x > 0 && ((x - 1) & x) === 0;

         };

    The wierd thing is that when I load the game from another PC and my PC acts like de web server it loads with no error, and the game stars with no problem. Is this a bug or am I doing something wrong? I have only one layer, with 6 events, and one event with on touched object.

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  • Hello C2 Help, I already made a high-score leaderboard but with php, but when I get the on hi-score board with construct 2 I only get names, if I have more than one friend with the same name I can't know which one is unless I have the UserID from FB; and I'm newly to FB api and fql to make my one hi-score board; and if the facebook plugin give us that it could be very helpful. Thanks Ashley.

  • I would like to know if it could be posible to return the friends UserID when prompting the Request hi-score board for the facebook plugin; so it would be easier to access the friends information to display on the game using de sdk for facebook or the graph api.

  • I resolved that problem with a local webserver with apache (I use xampp), I export the project to some folder (/game) in the htdocs of the webserver and add the file for ajax in that same folder (/game), so the url for the request should be like this localhost/game/file.php; this is only for testing purposes when I upload the files to the server I change the url for my domain (i.e. myadomain.com/file.php)

  • What I did was first look if the family collide with the sprite, and set a flag if this was true, then in another event after that one, I recheck if the family collide with the sprite and check the flag, you cannot pin the family to the sprite, but the sprite to the family can be pin; cause this is the way it worked for me

  • Thanks Xavier, I found it. Yes I think the manual should be updated to include the new things they add.

  • I recently bought construct 2 standard edition, and I have to make a pile of the same object, so I have to pin them, and when the platform that is at the bottom moves it has to move all of the object that are piled above of the platform. I have been seeing the forums and they said that with collision with same objects its better to use families, but I don't know where is the option to make families in the event sheet, so I would like to know where to find it. Theres the group option but that only groups the events in the event sheet. Do I have to upgrade to another version? I currently have Construct 2 R84, built at mar 26 2012. Thanks

  • 9 posts