dieblume86's Forum Posts

  • Yeee thanks all.

    The PickedCount is a great solution. I didn't know it but it will be very usefull for other things now.

  • It doesn't work because with your condition only one need to overlap Door to open it.

    This work only if there is a Key and only the player who got the Key can open the Door.

  • I have something working but i'm not convinced.

    So here is what i have done :

    Door got variable Open=Number

    • Condition : PlayerFamily on collision with Door
    • Action : Door add 1 to Open
    • Condition : For each PlayerFamily And PlayerFamily is not overlapping Door
    • Action : Door set Open to 0

    Result : If all Players are on the Door, variable Open = 1 and if only one Player s not on it then Open = 0

  • Hi,

    I have differents isntances Player1, Player2, Player3 ....and PlayerX but they are in the same family PlayerFamily.

    What i want is to open a Door whenall Players overlap the Door together.

    So we can do like

    • Condition : Player1 overlapping Door and Player2 overllaping Door and .... and PlayerX overlapping Door
    • Action : Door open

    But i'm searching more something like that:

    • Condition : If all PlayerFamily overlapping Door
    • Action : Door open

    I have try the Condition "Pick all" but doesn't work.

    Is it possible? And how?

  • Hi,

    Yes it can be of any shape but this will need more or less work.

    It's more easy to have the illusion with curved edges than straight edges.

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  • I have update my card driver and it's worst.

    Now all effect don't work and on all objects. In C2 editor ok the effects works but when i launch it on firefox the effects don't work like webgl doesn't work.

    I have a nvidia gtx 650 ti boost with C2 159.

    But it's only with Firefox. Chrome and IE works.

  • Here another exemple.

    drouot-remi.com/download/BlendEffects2.png

  • here is a screen of what i see.

    drouot-remi.com/download/BlendEffects.png

    I made some test and the problem appear only with sprite object. When i try blend effect on others object like TiledBackground i don't have the bug.

    I try with olders C2 and i have the same bug whereas before i hadn't it.

    I'm on Firefox 26.0

  • Link to .capx file (required! If link is blocked remove the http and www parts):

    drouot-remi.com/download/BlendEffects.capx

    Steps to reproduce:

    1. run capx

    2. watch

    3.

    Observed result:

    The visual is bugging. All blend effects do the same thing.

    Expected result:

    A correct visual

    Browsers affected:

    Chrome: no

    Firefox: yes

    Internet Explorer: no

    Operating system & service pack:

    Windows 7 64

    Construct 2 version:

    158.2

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  • Link to .capx file (required!):

    drouot-remi.com/download/VolumeMusic.capx

    Steps to reproduce:

    1. Use mouse wheel to change the volume

    2.

    3.

    Observed result:

    The music volume doesn't change on Firefox.

    The music volume change in Chrome/IE

    Expected result:

    The music volume must change

    Browsers affected:

    Chrome: no

    Firefox: yes

    Internet Explorer: no

    Operating system & service pack:

    Windows 7 64x Sp1

    Construct 2 version:

    r153

  • Link to .capx file (required!):

    drouot-remi.com/download/SaveGameSlot.capx

    Steps to reproduce:

        First one

    1. i have 3 layout with Sprite on each

    2. Sprite got the behavior Persist

    3. i Start on layout 1

    4. i make a save game slot

    5. i destroy Sprite in each layout

    6. i load my save game slot

    7. layout 1 got Sprite restored but not the others layout

        Second one

    1. i have 3 layout with Sprite on each

    2. Sprite got the behavior Persist

    3. i Start on layout 1

    4. i destroy Sprite in each layout

    5. i go on layout 1 and make a save game slot

    6. i restart my browser

    6. i load my save game slot

    7. layout 1 doesn't have Sprite restored but the others do have.

    8. whereas if after restarting the browser i go on each layout and i load my save game slot, neither of the layouts have sprite.

        Third one

    1. i have 3 layout with Sprite on each

    2. Sprite got the behavior Persist and Drag/Drop

    3. i Start on layout 1

    4. i move Sprite in each layout

    5. i go on layout 1 and make a save game slot

    6. i restart my browser

    6. i load my save game slot

    7. layout 1 got Sprite where it was when i save but the others layout duplicate Sprite with the same UID(one for the Sprite of the begining and the second for the Sprite of the save game slot)

    8. whereas if after restarting my browser i go on each layout and load my save game slot, all layouts got its Sprite where they were before my save game slot without duplications.

    Observed result:

    I think when we make a save game slot, he save only layout we saw before and not all layout of the project. Same when we load.

    Its a problem if we need to go on each layouts before save or load a slot.

    Expected result:

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: dont know

    Operating system & service pack:

    windows7

    Construct 2 version:

    r128

  • Link to .capx file (required!):

    drouot-remi.com/download/SaveGameSlot.capx

    Steps to reproduce:

        First one

    1. i have 3 layout with Sprite on each

    2. Sprite got the behavior Persist

    3. i Start on layout 1

    4. i make a save game slot

    5. i destroy Sprite in each layout

    6. i load my save game slot

    7. layout 1 got Sprite restored but not the others layout

        Second one

    1. i have 3 layout with Sprite on each

    2. Sprite got the behavior Persist

    3. i Start on layout 1

    4. i destroy Sprite in each layout

    5. i go on layout 1 and make a save game slot

    6. i restart my browser

    6. i load my save game slot

    7. layout 1 doesn't have Sprite restored but the others do have.

    8. whereas if after restarting the browser i go on each layout and i load my save game slot, neither of the layouts have sprite.

        Third one

    1. i have 3 layout with Sprite on each

    2. Sprite got the behavior Persist and Drag/Drop

    3. i Start on layout 1

    4. i move Sprite in each layout

    5. i go on layout 1 and make a save game slot

    6. i restart my browser

    6. i load my save game slot

    7. layout 1 got Sprite where it was when i save but the others layout duplicate Sprite with the same UID(one for the Sprite of the begining and the second for the Sprite of the save game slot)

    8. whereas if after restarting my browser i go on each layout and load my save game slot, all layouts got its Sprite where they were before my save game slot without duplications.

    Observed result:

    I think when we make a save game slot, he save only layout we saw before and not all layout of the project. Same when we load.

    Its a problem if we need to go on each layouts before save or load a slot.

    Expected result:

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: dont know

    Operating system & service pack:

    windows7

    Construct 2 version:

        r128