dewetberg's Forum Posts

  • 8 posts
  • thanks guys =)

  • put all the events of this object in a separate Eventsheet.. Lets say you call it "Eventsheet Object"

    now just add the "Evensheet Object" to all your "layout lvX" Eventsheets.

    you do this by going to each eventsheet of the layouts and right clicking > include event sheet > pick "Eventsheet Object"

  • Simply put.. I would like a sprite's height to go from 1 to 100 over 2 seconds..

    but needs to be a gradual change. so it looks like it is growing.

    Please help! thanks!

  • Hi, sorry, I haven't had a chance to have a look at this, hope you figured it out =)

  • https://www.scirra.com/tutorials/750/an ... id-example

    That is an example that explains IID.. but download the 'IID_example' file in the post and have a look at the events that create the black dots.

    Might help!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Howdy, I would like to see if I can help you, but the capx download link you sent is modified in your message. PM me the link?

  • Thanks to everyone for the response and interest in this topic.

    Programmer25 Nothing is Impossible =D

    oosyrag and 99Instances2Go You guys are rock stars!

    So both of your suggestions didn't work out to have the required result.

    BUT

    I've taken 99Instances2Go's capx that has the IID event in and added the overlapping condition to it as suggested by oosyrag..

    BOOM! works perfectly. so it was basically a combination of the two suggestions. go team! thanks guys!!

    Here is the capx: https://www.dropbox.com/s/3eo64ag2shdu59d/theypairbyIID-Edit.capx?dl=0

  • Hi, I'm having trouble understanding how to use multiple families together. Please help.

    Please refer to the following .capx https://we.tl/g4BVWiNxdo

    I have 2 blue sprites in the the 'BlueF' family.. and 2 green sprites in the 'GreenF' family.

    When I have BlueF 'set position to' GreenF, it does exactly what I want it to do, with each blue sprite going to his own green sprite.

    Next, i have an event that Destroys BlueF when I Click on GreenF.. The entire BlueF family gets destroyed.

    What I actually want to happen is that only the blue sprite that is sharing the same position as a green sprite get destroyed. the other blue sprite must remain until I click the green sprite on top of it.

    Please help, Would be amazing if the attached capx is altered for me to get a good understanding =)

    THANKS

  • 8 posts